Hitbox visualization showing Sora's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 15.2% 10.0   Standard 45 80 0   3.8 top 0.0 -2.4 to 1.6 0.0 0.8× 1.0× 0%               Kick   All All            
1 0 0 15.2% 10.0   Standard 45 80 0   3.4 throw 0.0 3.0 -6.0 to 7.0 0.8× 1.0× 0%               Kick   All All            
2 0 0 14.2% 10.0   Standard 45 74 0   3.4 throw 0.0 3.0 -13.0 to 14.0 0.6× 1.0× 0%               Kick   All All            
Late hit
0 0 0 15.2% 10.0   Standard 45 80 0   3.8 top 0.0 -2.4 to 1.6 0.0 0.8× 1.0× 0%               Kick   All All            
1 0 0 15.2% 10.0   Standard 45 80 0   3.4 throw 0.0 3.0 -6.0 to 7.0 0.8× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 2-3
Fully intangible 3-6
Legs intangible 3-10
Hitboxes (early, late) 20-22, 23
Interruptible 56
Animation length 82
Hitboxes                                                                                                                                                                     
Full                                                                                                                                                                     
Legs                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible