Shulk (SSBU)/Dash attack: Revision history

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July 30, 2022

  • curprev 19:5319:53, July 30, 2022Omega Tyrant talk contribsm 1,102 bytes −36 Undid edit by Alex the weeb: You can bring this to the talk page when your block is up, do not double revert again undo Tag: Undo
  • curprev 18:5218:52, July 30, 2022Alex the weeb talk contribs 1,138 bytes +36 Undid edit by Toomai: That's where you're mistaken. Unlike with his aerials, his dash attack moves him forward a set distance, but the speed and shield arts specifically modify that set distance. This, if nothing else, affects how much the hitboxes move between frames, but also affects how far he moves forward before they even come out. This absolutely would be reflected in the hitbox visual, and it IS relevant to include. undo Tag: Undo
  • curprev 18:3818:38, July 30, 2022Toomai talk contribs 1,102 bytes −36 Undid edit by Alex the weeb: character attributes do not affect the hitboxes of this attack, much like we don't need extra sets of images for all his aerials undo Tag: Undo
  • curprev 17:4117:41, July 30, 2022Alex the weeb talk contribs 1,138 bytes +36 Partially undid edit by DrakRoar: Not unnecessary at all. That is not even close to an appropriate analogy, the dash attack distances are 3 discrete values unlike continuous charge levels. undo Tag: Undo
  • curprev 17:3117:31, July 30, 2022DrakRoar talk contribs 1,102 bytes +100 Unnecessary to have different visualizations when the only difference is the travel distance, not the animation or hitboxes themselves. That'd be like if chargeable specials had a different visualization for every possible charge amount undo

February 2, 2022

January 24, 2020