From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Display title | Jump-canceled grab |
Default sort key | Jump-canceled grab |
Page length (in bytes) | 1,654 |
Page ID | 1583 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 7 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
View the protection log for this page.
Page creator | smashwikia>SMASH-Technomancer |
Date of page creation | 08:07, August 7, 2006 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 10:09, April 12, 2023 |
Total number of edits | 36 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (2) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A jump-canceled grab is a technique in Super Smash Bros. Melee where a character interrupts a dash or run with a jump, which itself is then jump-canceled with a grab during the jumpsquat animation. This results in the character using their standing grab while maintaining some momentum... |
Information from
Extension:WikiSEO