Editing Jump-canceled grab

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Jump-canceled grabs are used for two main reasons. Firstly, essentially all characters' [[dash grab]]s are much slower and laggier in comparison to their standing grabs; being able to use a standing grab while still keeping some forward movement therefore results in a much faster and safer grab. Secondly, the forward movement effectively increases the range of the grab compared to a stationary grab, making it easier to keep opponents in [[chaingrab]]s with throws of forward trajectory (such as {{SSBM|Captain Falcon}}'s [[down throw]]) or involving enemy [[DI]] (such as {{SSBM|Mr. Game & Watch}}'s [[up throw]]).
Jump-canceled grabs are used for two main reasons. Firstly, essentially all characters' [[dash grab]]s are much slower and laggier in comparison to their standing grabs; being able to use a standing grab while still keeping some forward movement therefore results in a much faster and safer grab. Secondly, the forward movement effectively increases the range of the grab compared to a stationary grab, making it easier to keep opponents in [[chaingrab]]s with throws of forward trajectory (such as {{SSBM|Captain Falcon}}'s [[down throw]]) or involving enemy [[DI]] (such as {{SSBM|Mr. Game & Watch}}'s [[up throw]]).


This technique is not possible in other games, as grabs cannot be used out of a jumpsquat in them. However, dash grabs in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' are generally faster and more reliable than in ''Melee'', while the original ''[[Super Smash Bros.]]'' allows characters to use their regular grab directly out of a dash or run, due to the lack of dash grabs in said game.
This technique is impossible in other games, as grabs cannot be used out of a jumpsquat in them. However, dash grabs in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' are generally faster and more reliable than in ''Melee'', while the original ''[[Super Smash Bros.]]'' allows characters to use their regular grab directly out of a dash or run, due to the lack of dash grabs in said game.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced techniques]]
[[Category:Advanced techniques]]

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