Yoshi's Island (SSBM): Difference between revisions

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{{Infobox Stage
{{Infobox Stage
|subtitle    =  ''[[Super Mario World]]''
|subtitle    =  ''[[Super Mario World]]''
|name        = [[Yoshi's Island]]: Yoshi's Island{{gameIcon|melee}}<br> Yoshi's Island{{gameIcon|brawl}}{{gameIcon|wiiu}}<br>Yoshi's Island (Melee){{gameIcon|ultimate}}
|name        = [[Yoshi's Island]]: Yoshi's Island{{gameIcon|melee}}{{gameIcon|brawl}}{{gameIcon|wiiu}}<br>Yoshi's Island (Melee){{gameIcon|ultimate}}
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Yoshi's Island (SSBM).png|300px]]|title2=Wii U|tab2=[[File:SSB4UYoshisIsland.png|300px]]|title3=Brawl|tab3=[[File:YoshisIslandSSBM.jpg|300px]]|title4=Melee|tab4=[[File:YoshiIslandMelee.jpg|300px]]}}
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSBM).png|300px]]|title2=Wii U|content2=[[File:SSB4UYoshisIsland.png|300px]]|title3=Brawl|content3=[[File:YoshisIslandSSBM.jpg|300px]]|title4=Melee|content4=[[File:YoshiIslandMelee.jpg|300px]]}}
|caption      = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Yoshi's Island as it appears in ''Smash''.
|caption      = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Yoshi's Island as it appears in ''Smash''.
|universe    = {{uv|Yoshi}}
|universe    = {{uv|Yoshi}}
|games        = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games        = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = '''Melee:'''<br>{{SSBM|Yoshi}} (Classic)<br>{{SSBM|Bowser}} ([[All-Star]])<br>{{SSBM|Mario}} ([[All-Star Match]])<br>'''Brawl:'''<br>{{SSBB|Yoshi}}<br>'''SSB4:'''<br>{{SSB4|Yoshi}}<br>'''Ultimate:'''<br>{{SSBU|Yoshi}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Presents (''Brawl'')<br>Normal (Wii U and ''Ultimate'')
|cratetype = Presents (''Brawl'')<br>Normal (Wii U and ''Ultimate'')
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If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case.
If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case.


The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a {{s|mariowiki|Fishin' Lakitu}} with their ''[[Super Mario World]]'' artwork. They have no effect on gameplay.
The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a {{s|mariowiki|Fishin' Lakitu}} carrying a 1-up Mushroom with their ''[[Super Mario World]]'' sprites (in ''Ultimate'', they appear using unpixelated versions of said sprites). They have no effect on gameplay.


In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because the programming means the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.
In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because the programming means the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.
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*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.
*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.
*In ''Ultimate'', [[Devil]] and [[Rathalos]] can only be summoned on the stage's Battlefield and Omega forms. Additionally, [[Abra]] and [[Marshadow]] can only be summoned on the Battlefield and Omega forms.
*In ''Ultimate'', [[Devil]] and [[Rathalos]] can only be summoned on the stage's Battlefield and Omega forms. Additionally, [[Abra]] and [[Marshadow]] can only be summoned on the Battlefield and Omega forms.
*In ''Ultimate'', the ground's collision on the right side of the stage starts going up and diagonally right to match the stage's geometry, however the collision becomes less steep about halfway between the camera bounds and the blast line while the geometry maintains its angle. This results in characters appearing to be inside the ground and can be seen by angling the camera to look to the right. <ref> [https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts] </ref>


==External links==
==External links==
*[http://www.youtube.com/watch?v=3PkJP4MH1mM Yoshi's Island - History Behind Super Smash Bros. Melee]
*[http://www.youtube.com/watch?v=3PkJP4MH1mM Yoshi's Island - History Behind Super Smash Bros. Melee]
==References==
{{reflist}}


{{SSBMStages}}
{{SSBMStages}}
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