Super Smash Bros. for Wii U: Difference between revisions

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**Additionally, three modes which were in ''Brawl'' but not in {{for3ds}}, Coin Battles, Special Smash and Event Mode, return.
**Additionally, three modes which were in ''Brawl'' but not in {{for3ds}}, Coin Battles, Special Smash and Event Mode, return.
*Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version.
*Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version.
==Development==
Other characters were considered or even planned to be playable, but were cut before the release. Most notably, the [[Ice Climbers]] were playable on this version of the game. However, Sakurai couldn't get them to work on the Nintendo 3DS version, no matter what he did, the Ice Climbers could not work on the 3DS Version, so he ultimately cut them. Datamining also revealed an unused emblem for ''Rhythm Heaven'', meaning the series was supposed to have a representative character from that series. [[Takamaru]] was briefly considered as a playable character, but was cut due to low popularity. [[Chrom]] was considered to be added, but Sakurai picked [[Robin]] when he saw that Chrom was too similar to [[Marth]] and [[Ike]]. [[Heihachi Mishima]] was also strongly considered to be playable, but was dropped as Sakurai thought that implementing his attacks would be difficult. According to Masahiro Sakurai, he stated that Reggie Fils-Aime, Shigeru Miyamoto and Satoru Iwata were briefly considered to be playable characters in Super Smash Bros. for Nintendo 3DS / Wii U, but this was decided against because Sakurai felt that the 3 game-developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.


== Demo ==
== Demo ==
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