Super Smash Bros. for Nintendo 3DS: Difference between revisions

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The game is playable on the [[Nintendo 3DS]] in full stereoscopic 3D and is the first ''Smash'' title to be released on a handheld.
The game is playable on the [[Nintendo 3DS]] in full stereoscopic 3D and is the first ''Smash'' title to be released on a handheld.


''Super Smash Bros. for Nintendo 3DS'' was released on September 13, 2014 in Japan, and was released in most other parts of the world on October 3, 2014. The game was released in stores one day earlier in Germany on October 2, one day later in Australia on October 4, in Hong Kong and Taiwan on July 24, 2015, and in South Korea on September 10, 2015.
''Super Smash Bros. for Nintendo 3DS'' was released on September 13, 2014 in Japan, and was released in most other parts of the world on October 3, 2014. The game was released in stores one day earlier in Germany on October 2, one day later in Australia on October 4, in Hong Kong and Taiwan on July 24, 2015, and in South Korea on September 10, 2015. As of the closure of the Nintendo 3DS [[Nintendo eShop|eShop]] on March 27, 2023, it is no longer possible to officially digitally purchase this game or any of its post-launch {{b|downloadable content|SSB4}}. On October 4, 2023, Nintendo announced that online support for the 3DS would be ending during April 2024. As announced on January 24, 2024, online support for the 3DS ended on April 8, 2024, making it impossible to officially play ''Super Smash Bros. for Nintendo 3DS'' online.


==Fighters==
==Fighters==
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*[[Smash Run]]
*[[Smash Run]]


==Features of the 3DS version==
==Elements exclusive to the 3DS version==
*[[Smash Run]], a mode similar to {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', is exclusive to the 3DS version. Characters spend five minutes fighting enemies from various game series and collecting powerups, which are then active during a battle at the end.
*[[Smash Run]], a mode similar to {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', is exclusive to the 3DS version. Characters spend five minutes fighting enemies from various game series and collecting powerups, which are then active during a battle at the end.
*The 3DS version lacks the intro cutscene from the Wii U version, rather featuring an animated still akin to the beginning of ''[[Super Smash Bros. Brawl]]''{{'}}s intro instead.
*Optional dark outlines around playable characters are present in the 3DS version in order to make characters stand out more on the small screen. The outlines can be set to thick or thin, or turned off completely.
*Optional dark outlines around playable characters are present in the 3DS version in order to make characters stand out more on the small screen. The outlines can be set to thick or thin, or turned off completely.
*The 3DS version features different collectible [[trophies]] than the Wii U version, with a greater focus on elements from handheld games.
*The 3DS version features different collectible [[trophies]] than the Wii U version, with a greater focus on handheld games.
*The 3DS version of [[Classic Mode]] is different, being more linear with three paths to choose from each battle.
*The 3DS version has only two musical tracks per stage, similar to the [[alternate music]] in ''[[Super Smash Bros. Melee]]''.
*The 3DS version has only two musical tracks per stage, similar to the [[alternate music]] in ''[[Super Smash Bros. Melee]]''.
*The 3DS version displays the [[damage meter]] on the bottom screen, as well as displaying certain other UI elements on it.
*In the 3DS version, players can tap on a character's icon on the bottom screen to place a marker on that character on the top screen in order to more easily follow their movements. It follows characters even when they're invisible, with the exception of Greninja's [[Shadow Sneak]] and [[Substitute]].
*In the 3DS version, players can tap on a character's icon on the bottom screen to place a marker on that character on the top screen in order to more easily follow their movements. It follows characters even when they're invisible, with the exception of Greninja's [[Shadow Sneak]] and [[Substitute]].
*The 3DS version features {{s|wikipedia|StreetPass}} functionality as part of the [[StreetSmash]] mode.
*The 3DS version features {{s|wikipedia|StreetPass}} functionality as part of the [[StreetSmash]] mode.
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Despite this, the game has minimal tournament representation, as ''[[Super Smash Bros. for Wii U]]'' shares its gameplay and mechanics but is largely seen as the more accessible version for [[tournament play]] due to its multiple control schemes and more clearly visible graphics. In addition, the handheld nature of the 3DS version greatly increases the possibility of [[lag]] in local wireless play, since no two players can play on the same system, unlike the Wii U version. Nonetheless, the 3DS version remains popular for online play, for which it suffers from fewer drawbacks compared to the Wii U version than for local multiplayer.
Despite this, the game has minimal tournament representation, as ''[[Super Smash Bros. for Wii U]]'' shares its gameplay and mechanics but is largely seen as the more accessible version for [[tournament play]] due to its multiple control schemes and more clearly visible graphics. In addition, the handheld nature of the 3DS version greatly increases the possibility of [[lag]] in local wireless play, since no two players can play on the same system, unlike the Wii U version. Nonetheless, the 3DS version remains popular for online play, for which it suffers from fewer drawbacks compared to the Wii U version than for local multiplayer.
==In competitive play==
{{main|Super Smash Bros. 4 in competitive play}}
Despite being the first version to release and effectively being the same game on a competitive level, the 3DS version has arguably the smallest competitive scene of any game in the series. This is due to the community simply preferring {{Forwiiu}} as an avenue to play ''Smash''. Because of this, very few major tournaments existed for the game and it tends to only be in side tournaments to this day.
The community has constructed a set of [[tournament legal (SSB4)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (2-3 stocks and 6-8 minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.


==Staff==
==Staff==
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