Single person match: Difference between revisions

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{{articleIcons|ssbm=y|ssb4-u=y}}
{{articleIcons|ssbm=y|ssb4-u=y}}
{{cleanup|Time vs Stock mode}}
{{Technical data|Other methods, team battle, possible Brawl, 3DS, and Ultimate occurrences?}}
[[File:1playermatchSSBU.jpg|thumb|250px|A match in {{forwiiu}} ending as soon as it starts.]]
[[File:1playermatchSSBU.jpg|thumb|250px|A match in {{forwiiu}} ending as soon as it starts.]]
[[File:1playermatchSSBUvictoryscreen.jpg|thumb|250pc|The result screen of a 1-player match in {{forwiiu}}.]]
[[File:1playermatchSSBUvictoryscreen.jpg|thumb|250px|The result screen of a 1-player match in {{forwiiu}}.]]
A '''Single person match''' is a glitched match which features only one player or team of players. If set to [[Stock]] it ends as soon as it starts.
A '''single person match''' is a glitched match which features only one player or team of players. If the game mode is set to [[Stock]], the match ends as soon as it starts: this happens because, due to the absence of opponents, there are no opposing stocks to deplete, so the player or team instantly wins. If the game mode is set to [[Time]], {{b|Bonus|mode}} or [[Coin Battle|Coin]] the single player or team can fight normally on the stage until the [[Match timer|timer]] runs out.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
It is possible to initiate a '''Single person Melee''' with a variation of the [[Name Entry glitch]], discovered by Exchord92.
It is possible to initiate a Single person Melee with a variation of the [[Name Entry glitch]], discovered by Exchord92.


The glitch can be performed in Melee mode by using the following method:
The glitch can be performed in [[Versus mode]] by using the following method:


#Once the cursor over the name field, the player should press A and B simultaneously.
#With the cursor over the name field, the player should press A and B simultaneously.
#The player should release A, but continue holding B.
#The player should release A, but continue holding B.
#The player should scroll down to "Name Entry." Then, the player should press A at the correct time whilst still holding B.
#The player should scroll down to "Name Entry". Then the player should press A at the correct time while still holding B.
#If this is timed correctly, the player will go to the Stage Select screen. Select a stage.
#If this is timed correctly, the player will go to the stage selection screen.


If the player performed the glitch correctly and the game does not freeze, the Melee will end as soon as the [[announcer]] says "Go!" in Stock or the player will be alone in other modes.
If the player performed the glitch correctly and the game does not freeze upon selecting a stage, the match will end as soon as the [[announcer]] says "Go!" in Stock or Stamina, or the player will be alone in other modes.


Players can also perform this glitch with two to four characters all on the same team (using the [[black character glitch]]) instead of only one player. The match will end instantaneously due to there being only one team remaining (or in this case, starting the match).
Players can also perform this glitch with two to four characters all on the same team (using the [[black character glitch]]) instead of only one player. The match will end instantaneously due to there being only one team remaining.


==In {{forwiiu}}==
==In {{forwiiu}}==
As of version 1.1.2, the 1 vs 1 [[For Glory]] match can start with one player if:
As of version 1.1.6, an online match can start with one player or team if:
#both players have selected their character, and are waiting in the lobby
*All players have selected their character, and are waiting in the lobby. In this state, all players' statuses are marked as OK and it is not possible to exit the match via the pause menu.
#after the confirmation sound plays and the screen starts going black, but before the actual start of the battle, one of the players disconnects.
*After the confirmation sound plays and the screen starts going black, but before the actual start of the battle, one of the players disconnects.


The still-online player then enters a 1-player match, which ends just a few hundredths of a second after it starts.
The still-online player then enters a single-player match, which ends just a frame after the announcer gives the "GO!" signal.
 
===Explanation===
A match with only one character is impossible under normal scenarios. However, since the game is forced to initiate it regardless, all opposing stock has already been depleted at the start of the battle and the player wins instantly.


==See also==
==See also==
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==External links==
==External links==
*[http://www.smashboards.com/showthread.php?t=237291 Smashboards thread detailing 0-Second Melee]
*[http://www.smashboards.com/showthread.php?t=237291 Smashboards thread detailing 0-Second Melee.]
*[http://www.youtube.com/watch?v=lbvcrS0nXws A Single person match with one player]
*[http://www.youtube.com/watch?v=lbvcrS0nXws A single-player match with one player. (Super Smash Bros. Melee)]{{dead link}}
*[http://www.youtube.com/watch?v=DVieX8bRjxg A Single person match in a Team Battle]
*[https://www.youtube.com/watch?v=f9t0W1kg4bM A single-player match with one player. (Super Smash Bros. for Wii U.)]
 
{{Technical data|Other methods, team battle, possible SSB3DS and Brawl occurrences?}}


[[Category:Glitches (SSBM)]]
[[Category:Glitches (SSBM)]]
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