Roy: Difference between revisions

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Due to his mid-tier status in ''Smash 4'', Roy has been significantly buffed in the transition to ''Ultimate''. He benefits immensely from universal changes, arguably moreso than any other fighter: the 3 frame jumpsquat and reduction of landing lag greatly improve the utility of his powerful aerials, while the return of dash dancing and the ability to run cancel does much the same for his strong ground attacks. His hilt sweetspot is also much larger, his attacks' already high knockback has increased even further, and his movement and frame data are both faster. These changes drastically improved Roy's tournament representation and results, with most players agreeing that he has become a high-tier fighter.
Due to his mid-tier status in ''Smash 4'', Roy has been significantly buffed in the transition to ''Ultimate''. He benefits immensely from universal changes, arguably moreso than any other fighter: the 3 frame jumpsquat and reduction of landing lag greatly improve the utility of his powerful aerials, while the return of dash dancing and the ability to run cancel does much the same for his strong ground attacks. His hilt sweetspot is also much larger, his attacks' already high knockback has increased even further, and his movement and frame data are both faster. These changes drastically improved Roy's tournament representation and results, with most players agreeing that he has become a high-tier fighter.
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===Spirit===
===Spirit===