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*On the World 1-2 version of this stage, it is possible to dodge Olimar's [[End of Day]] by standing on the very top of the level for the duration of his attack. | *On the World 1-2 version of this stage, it is possible to dodge Olimar's [[End of Day]] by standing on the very top of the level for the duration of his attack. | ||
*During [[Sudden Death]] (where items are usually absent), players can still get items from ? Blocks. | *During [[Sudden Death]] (where items are usually absent), players can still get items from ? Blocks. | ||
*When the black palette of [[Mr. Game & Watch]] is used on World 1-2, he appears to be dark yellow. This could possibly be a reference to the color-changing sprites in the original ''Super Mario Bros.'', though it's more likely that this is done to make | *When the black palette of [[Mr. Game & Watch]] is used on World 1-2, he appears to be dark yellow. This could possibly be a reference to the color-changing sprites in the original ''Super Mario Bros.'', though it's more likely that this is done to make him easier to distinguish from the dark background. | ||
**Oddly, within the Album, the palette switches back to black. | **Oddly, within the Album, the palette switches back to black. | ||
*Instead of [[Space Jump]]ing when offscreen like in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]] instead appears at the other side of the screen with no transition. | *Instead of [[Space Jump]]ing when offscreen like in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]] instead appears at the other side of the screen with no transition. |
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