Minecraft (universe): Difference between revisions

No change in size ,  11 months ago
m
Line 19: Line 19:


==Franchise description==
==Franchise description==
''Minecraft'' began development around May 10, 2009<ref>http://web.archive.org/web/20090615065538/http://www.minecraft.net/about.jsp</ref>, when independent game developer {{iw|wikipedia|Markus "Notch" Persson}} started expanding on one of his personal projects, a base-building demo named ''RubyDung''. He took heavy inspiration from ''{{iw|wikipedia|Infiniminer}}'', an open-world, block-themed mining game released earlier that year, lifting its blocky aesthetics, mining gameplay, and first-person perspective, and developed a tech demo named ''Cave Game'', of which he uploaded a short gameplay video to [[YouTube]]. He soon renamed it ''Minecraft: Order of the Stone'' (a reference to the webcomic ''{{iw|wikipedia|The Order of the Stick}}''), then simply ''Minecraft''.
''Minecraft'' began development around May 10, 2009,<ref>http://web.archive.org/web/20090615065538/http://www.minecraft.net/about.jsp</ref> when independent game developer {{iw|wikipedia|Markus "Notch" Persson}} started expanding on one of his personal projects, a base-building demo named ''RubyDung''. He took heavy inspiration from ''{{iw|wikipedia|Infiniminer}}'', an open-world, block-themed mining game released earlier that year, lifting its blocky aesthetics, mining gameplay, and first-person perspective, and developed a tech demo named ''Cave Game'', of which he uploaded a short gameplay video to [[YouTube]]. He soon renamed it ''Minecraft: Order of the Stone'' (a reference to the webcomic ''{{iw|wikipedia|The Order of the Stick}}''), then simply ''Minecraft''.


Coded in the {{iw|wikipedia|Java|programming language}} programming language, a pre-alpha version of ''Minecraft'' was publicly released on May 17, 2009. The game's great popularity allowed Notch to work on it full-time, updating it based on feedback. To facilitate this, he founded a video game company, [[Mojang Studios|Mojang Specifications]] (eventually renamed to "Mojang AB" and later "Mojang Studios"). After different phases of development cycles, ''Minecraft'' entered alpha testing on June 30, 2010, then beta testing on December 20, 2010, and was officially released on November 18, 2011. Later, on December 1, Notch stepped down from his position as lead designer, leaving programmer and designer {{iw|wikipedia|Jens Bergensten}} to take his place. In 2014, [[Microsoft]] purchased Mojang for US$2.5 billion, thus acquiring the ''Minecraft'' intellectual property; Notch soon left Mojang, and the company eventually cut all ties from him due to becoming a controversial figure in recent years. As of March 2021, gameplay developer [https://minecraft.fandom.com/wiki/Agnes_Larsson Agnes Larsson] is the game's director and she occasionally appears with Jens for videos related to the franchise, such as Minecraft Live; a yearly event that gives news to an upcoming major update for the base game, new titles or updates for the spin-off branch, and miscellaneous information.
Coded in the {{iw|wikipedia|Java|programming language}} programming language, a pre-alpha version of ''Minecraft'' was publicly released on May 17, 2009. The game's great popularity allowed Notch to work on it full-time, updating it based on feedback. To facilitate this, he founded a video game company, [[Mojang Studios|Mojang Specifications]] (eventually renamed to "Mojang AB" and later "Mojang Studios"). After different phases of development cycles, ''Minecraft'' entered alpha testing on June 30, 2010, then beta testing on December 20, 2010, and was officially released on November 18, 2011. Later, on December 1, Notch stepped down from his position as lead designer, leaving programmer and designer {{iw|wikipedia|Jens Bergensten}} to take his place. In 2014, [[Microsoft]] purchased Mojang for US$2.5 billion, thus acquiring the ''Minecraft'' intellectual property; Notch soon left Mojang, and the company eventually cut all ties from him due to becoming a controversial figure in recent years. As of March 2021, gameplay developer [https://minecraft.fandom.com/wiki/Agnes_Larsson Agnes Larsson] is the game's director and she occasionally appears with Jens for videos related to the franchise, such as Minecraft Live; a yearly event that gives news to an upcoming major update for the base game, new titles or updates for the spin-off branch, and miscellaneous information.
700

edits