Counterpick: Difference between revisions

574 bytes added ,  2 years ago
m
Properly opening article with {{disambig2}} and small fixes elsewhere.
mNo edit summary
m (Properly opening article with {{disambig2}} and small fixes elsewhere.)
 
(9 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y|competitive=y}}
{{ArticleIcons|series=y|competitive=y}}
{{disambig2|the act of counterpicking|information on and examples of counterpick stages|Stage legality}}
'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on the opponent in the next round.
'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on the opponent in the next round.


Character counterpicks may be made after a lost match in a [[tournament legal|tournament ruleset]]. For example, after losing to a [[Jigglypuff (SSBM)|Jigglypuff]] player in ''[[Super Smash Bros. Melee]]'', a smasher might counterpick with [[Fox (SSBM)|Fox]]. Fox counters Jigglypuff because his [[up smash]] and [[up aerial]] are his best [[KO]] moves, and Jigglypuff will get KOed by said moves at around 55% [[damage]] since it is a light and floaty character.
Character counterpicks may be made after losing a match in a [[tournament legal|tournament ruleset]], with most tournaments allowing the losing player to pick their character after the winning player, in what is known as "slob picks". For example, after losing to a {{SSBM|Jigglypuff}} player in ''[[Super Smash Bros. Melee]]'', a smasher might counterpick with {{SSBM|Fox}} if the opponent chooses to stay as Jigglypuff. Fox soft counters Jigglypuff because although he is more susceptible to [[Rest]] setups than most other characters, he in return possesses faster movement options and equally as powerful options to [[KO]] Jigglypuff; his [[up smash]] and [[up aerial]], which are his best KO moves, can KO Jigglypuff at as low as 55% [[damage]] since Jigglypuff is a light and floaty character.


Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in ''SSBM'', a player may counterpick [[Mute City]] when playing against [[Falco (SSBM)|Falco]], as most of the time, the stage presents unfavourable conditions for Falco's [[recovery]]. Or, a [[Marth (SSBM)|Marth]] player may counterpick [[Yoshi's Story]], as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by [[Dave's stupid rule]].
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in ''Melee'', a {{SSBM|Fox}} player may counterpick [[Pokémon Stadium]] against various characters, as the stage is large enough for said character to laser [[camp]] and exploit fast movement options, and the low ceiling on the stage greatly benefits Fox's vertical finishers. Alternatively, a {{SSBM|Marth}} player may counterpick [[Final Destination]] against fastfallers, as the lack of platforms for the enemy to escape pressure allows Marth to chain grab or tech chase them without fail. Stage counterpicks are often regulated by [[Dave's Stupid Rule]] or one of its variants.


[[Category:Terms]]
[[Category:Terms]]
[[Category:Tournaments]]
[[Category:Unofficial lingo]]
[[Category:Competitive play]]