Super Smash Bros. 4

Villager (SSB4)/Down special/Default

< Villager (SSB4)‎ | Down special
Revision as of 09:40, April 27, 2017 by CpnFlacon (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Sprout=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=2% |angle=361 |bk=...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Sprout

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   30 0 0 2.1 0 0.0 2.0 0.0 1.0x 0.5x 0%               Punch  

Watering

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0% 0   1 100 60 2.9 0 0.0 0.0 0.0 1.0x 1.0x 0%               None  

Growing Tree

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 18% 6   30 100 0 7.0 2001 0.0 12.0 0.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 13% 6   30 100 0 9.0 2001 0.0 11.0 0.0 1.0x 1.0x 0%               Punch  

Axe

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 6   30 100 0 5.0 25 0.0 6.5 0.0 1.0x 1.0x 0%               Slash  
1 0 14% 6   30 100 0 3.0 25 0.0 1.0 0.0 1.0x 1.0x 0%               Slash  

Tree Falling

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 25% 6   30 100 0 7.0 2001 0.0 17.5 0.0 1.0x 1.0x 0%               Punch  
1 0 25% 6   30 100 0 7.0 2001 0.0 10.0 3.5 1.0x 1.0x 0%               Punch