Super Smash Bros. 4

Diddy Kong (SSB4)/Side special/Default

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Hitboxes

Kick

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0   80 50 0 3.5 4 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 12% 0   80 50 0 4.0 5 1.0 0.0 0.0 1.0x 1.0x 30%               Kick  
Late hit
0 0 12% 0   80 50 0 3.5 4 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 10% 0   80 50 0 4.0 5 1.0 0.0 0.0 1.0x 1.0x 30%               Kick  

Grab (pummel)

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0   0 0 0 4.0 23 2.5 2.0 0.0 1.0x 1.0x 0%               Kick  

Grab (up attack)

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 5% 361 0 50 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   60 150 0 6.0 23 2.5 2.0 0.0 1.0x 1.5x 0%               Kick  
1 0 3% 0   60 150 0 3.0 0 0.0 1.5 -7.0 1.0x 1.5x 0%               Kick  

Grab (forward attack)

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 3% 361 0 50 0 No
Throw 7% 361 50 100 0 No