Palutena (SSB4)/Up tilt

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< Palutena (SSB4)
Revision as of 11:47, January 24, 2017 by CpnFlacon (talk | contribs) (New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hit rehits every 5 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{SSB4HitboxTableRow |id=0...)
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Hitboxes

Looping hit rehits every 5 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.2% 1 Autolink angle (366) 0 100 20 3.0 0 0.0 16.0 4.0 0.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1.2% 1 AngleIcon190.png 0 100 30 2.0 0 0.0 18.0 10.5 0.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1.2% 1 Autolink angle (366) 0 100 50 2.0 0.0 0.0 13.0 10.5 0.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 2.5% 1 AngleIcon85.png 60 195 0 3.0 0 0.0 19.0 10.5 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 1.5% 1 AngleIcon85.png 60 195 0 3.0 0 0.0 19.0 10.5 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png