Super Smash Bros. 4

Greninja (SSB4)

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This article is about Greninja's appearance in Super Smash Bros. 4. For the character in other contexts, see Greninja.
Greninja
in Super Smash Bros. 4
Greninja
PokemonSymbol.svg
Universe Pokémon
Availability Starter
Final Smash Secret Ninja Attack
Greninja (SSB4)
Greninja Makes a Splash!
—Introduction Tagline

Greninja (ゲッコウガ, Gekkōga) appears as a newcomer in Super Smash Bros. 4, revealed during the April 8th, 2014 Super Smash Bros. Direct alongside Charizard.

For its appearance in SSB4, Greninja is voiced by Yūji Ueda in Japanese and Billy Bob Thompson in English. Like numerous other Pokémon, it only communicates with syllables of its name, and has different voice actors in the French and German versions due to name changes, similar to Jigglypuff.

Attributes

Unsurprisingly for a character with a ninja-inspired theme, Greninja fits into the "hit-and-run" archetype. Its smash attacks have decent power and have moderate range and its boasts remarkable movement speed, as it is the sixth fastest dasher in the game and its walking speed is the fourth fastest in the game. Although somewhat predictable and telegraphed, Water Shuriken deals respectable damage and functions well for both zoning and edge-guarding. Shadow Sneak is an excellent way to play mindgames with opponents while also functioning either as a way to aid its recovery or as a KOing option at high percents. It has a useful counter in Substitute that enables it to retaliate from various angles; however, it is considered the worst counter move in the game due to the fact that Greninja can be attacked out of it. Lastly, Hydro Pump is a long-distanced and unpredictable move that can easily enable it to return to the stage. However, Greninja is not without its flaws. In most of its attacks, both damage and knockback power are somewhat limited, sometimes leaving it with limited options to KO outside of reads and edge-guarding. While its attacks have fast start-up, they have among the longest ending lag in SSB4, particularly its aerials, which effectively forces players to use them wisely. Surprisingly for a humanoid frog, Greninja's wall jump is situational at best due to it having the shortest height in the game. Unlike Sheik and Captain Falcon, Greninja's excellent speed does not translate to it having a good combo game, as its moves sometimes have trouble linking into each other. As a result, it tends to be overly reliant on throws to set up combos. Greninja's out of shield options are also very lacking (possessing one of the slowest standing grabs in the entire game), leaving it at a disadvantage against characters such as the aforementioned Sheik who have powerful spacing options against shield. Finally, the overall short range of its attacks leaves it at a disadvantage to zoning-oriented characters such as Rosalina & Luma.

Greninja's custom moves are rather polarizing, as the majority of them are inferior to their regular versions while only very few are very useful. One example of this involves its versions of Water Shuriken. Stagnant Shuriken is a very poor alternative due to it only staying in front of Greninja. However, Shifting Shuriken is extremely useful in that while it slightly detracts from Greninja's already poor range, it addresses its comboing issues: when uncharged, it launches opponents straight up, and when charged, launches opponents toward Greninja. Shadow Dash and especially Shadow Strike are both somewhat inferior to Shadow Sneak. High-Capacity Pump does not do much to improve Greninja's already excellent recovery, while Single-Shot Pump is significantly inferior due to it being very linear and lacks any edge-guarding capabilities due to it only being able to go straight up. Substitute Ambush does not improve on Substitute very much, and makes it even easier to intercept. However, Exploding Attack is a superior option to both due to being more practical, powerful, and easier to hit with.

Update history

Like its custom moves, game updates have been a mixed bag for Greninja, though the nerfs override the buffs. Update 1.0.4 significantly nerfed Greninja by weakening a number of its attacks by lowering their damage outputs, reducing hitbox sizes, and removing the Shadow Sneak glitch that allowed it to cancel the lag off of its aerials. Greninja's hurtbox size at the top of it's head was also increased in 1.0.4, making its crouch nearly useless. However, these nerfs were slightly compensated for as Shadow Sneak was buffed to a degree. Like update 1.0.4, update 1.0.5 removed another exploitable glitch (the Running Shadow Sneak glitch), which further nerfed Greninja. However, Greninja has also seen some improvements in later updates. Update 1.0.8 noticeably improved its forward tilt by making it a better combo option. Also, update 1.1.0 gave Greninja a mix of buffs and nerfs, though the former was more prevalent than the latter. While its down throw's damage output was decreased and Water Shuriken no longer stalls Greninja in the air after a jump, its down throw's ending lag was reduced while Water Shuriken's start-up was decreased. Finally, Greninja received minor tweaks in update 1.1.1: its neutral and back aerials have improved hitbox timing at the expense of slower start-up, while Shadow Dash has less ending lag. Finally, the changes on the shield mechanics in updates 1.1.0 and 1.1.1 were a large boon to Greninja. Though his attacks for the most part possess low damage outputs and hitlag, a notable exception to this is his forward aerial, which has become a much more useful move due to its safety on shield while providing relatively lenient spacing. At the receiving end, it loses very little due to its already poor punish options out of shield. While the various changes it received from update to update had left Greninja in a difficult position at times, it is still considered a viable character nonetheless, and its benefits from the recent changes to shieldstun have brought it back into a favorable position in the metagame. Greninja has been considerably buffed as of update 1.1.3, where his up smash, down smash, forward smash, and Shadow Sneak has more knockback, compensating for his previously toned down KO power in 1.0.4.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Up smash's first hit's radius decreased: 6.5 → 5.0.
  • Nerf Clean up smash's second hit's center radius decreased: 7.0 → 6.0.
  • Nerf Clean up smash's second hit deals 2% less damage: 13%11%.
  • Nerf Clean up smash's second hit's bigger hitboxes Y-offsets decreased: -5.0 → -4.0.
  • Nerf Late up smash's second hit deals 1% less damage: 11%10%.
  • Buff Down smash deals 2% more damage: 11% (swords), 9% (arms) → 13% (swords), 11% (arms).
  • Nerf Down smash's knockback scaling decreased: 93 → 90.
  • Nerf Forward aerial's knockback scaling decreased: 92 → 84.
  • Change Up aerial's hits have been restructured: hits 1-5, hit 6 → hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.
  • Change Up aerial's fifth hit's angle altered: 366° → 85°.
  • Change Up aerial's fifth hit's fixed knockback value increased: 0 → 10.
  • Change Up aerial's fifth hit's radius increased: 5.5 → 6.2.
  • Nerf Up aerial's sixth hit's knockback scaling decreased: 190 → 168.
  • Buff Up aerial's sixth hit's radii increased: 6.0, 7.0 → 6.2, 7.0.
  • Buff Shadow Sneak and Shadow Strike's knockback scaling increased: 100 → 102 (normal), 100 → 101 (reverse).
  • Buff Shadow Sneak's ending lag decreased.
  • Buff Shadow Sneak's shadow travels faster.
  • Bug fix Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.
  • Nerf Hydro Pump's base knockback decreased: 85 → 65.
  • Nerf Hydro Pump's knockback scaling decreased: 130 → 100.
  • Nerf High-Capacity Pump's fixed knockback value decreased: 100 → 90.
  • Nerf Greninja's hurtbox size increased.

Super Smash Bros. for Nintendo 3DS 1.0.5

  • Nerf Running Shadow Sneak has been removed.

Super Smash Bros. 4 1.0.8

  • Buff Forward tilt deals 0.75% more damage: 6.5% → 7.25%.
  • Buff Forward tilt's ending lag significantly decreased: 41 → 32.

Super Smash Bros. 4 1.1.0

  • Buff Water Shuriken's start-up decreased: 25 → 20.
  • Bug fix Fixed a glitch where Water Shuriken stalled Greninja in midair after a jump.
  • Buff Down throw's ending lag decreased: 49 → 42.
  • Nerf Down throw deals 1% less damage: 6% → 5%.

Super Smash Bros. 4 1.1.1

  • Buff Shadow Dash's ending lag decreased.
  • Bug fix Neutral and back aerial's frame speed multipliers have been modified to change the timing of their hitboxes.
  • Change Greninja's second victory pose has been slightly changed.'

Super Smash Bros. 4 1.1.3

  • Buff Forward smash knockback growth: 99 → 101
  • Buff Up smash second hit sweetspot knockback growth: 103 → 104
  • Buff Down smash knockback growth: 90 → 92
  • Buff Shadow Sneak/Strike front hit knockback growth: 102 → 104
  • Buff Shadow Sneak/Strike back hit knockback growth: 101 → 103
  • Buff Shadow Dash knockback growth: 90 → 92

Moveset

  Name Damage Description
Neutral attack   2% A three-hit knifehand strike combo that ends in either a small blast of water from a stationary double palm thrust, or a neutral infinite of blade-shaped waves from rapid slaps that ends in a with a small blast of water from an outward knifehand strike.
1.6%
3.5%
1% (loop), 2% (last)
Forward tilt   7.25% Performs a mid-level hook kick. It can be angled.
Up tilt   4.5% Licks upward with its tongue in a forward overhead "cape smack". A good set-up for a combo.
Down tilt   7% A quick low kick. Slightly pops the opponent into the air.
Dash attack   7% An inside legsweep. It can be followed reliably by forward aerial at medium percents.
Forward smash   14% While wielding a katana made of water, Greninja performs reverse gripped inward slash. It can be pivot-cancelled.
Up smash   5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) While wielding two katanas made of water, Greninja performs two reverse gripped outward arcing slashes. The first slashes occur via a double stab and the second slashes occur with an outward rip. One of Greninja's most viable KOing options.
Down smash   13% (swords), 11% (arms) While wielding two katanas made of water, Greninja performs two reverse gripped slashes that simultaneously fan out to both of its sides.
Neutral aerial   11% (clean), 6% (late) Enters a ninja pose while a burst of water emits around itself.
Forward aerial   14% While wielding a katana made of water, Greninja horizontally slashes in front of itself. Though a bit slow for an aerial, it is strong and viable for both KOing and edge-guarding.
Back aerial   3% (hit 1), 2.5% (hit 2), 4% (hit 3) Performs three swift kicks behind itself at a high angle, then a low angle, and at a mid-level.
Up aerial   1.3% (hits 1-5), 3% (hit 6) An upwards corkscrewing kick, similar to Sheik's and Samus', but goes straight upward instead of diagonally. Since it uses the autolink angle, it can be used to spike opponents to the ground for a combo.
Down aerial   8% A diving double foot stomp which functions as a stall-then-fall and bounces off enemies. Bouncing off enemies deprives Greninja of its double jump. If landed clean, it meteor smashes opponents. However, spamming it on opponents may warrant a punish or a miss depending on how far it knocks the target back.
Grab   Grabs the opponent with a whirlpool by making ninja hand signs.
Pummel   2% Makes the whirlpool squeeze the opponent. As it is slow and only deals average damage, it is the worst pummel in the game when not counting Shulk's pummel when he activates the Smash or Shield Monado Arts.
Forward throw   5% Throws the opponent forward with a palm thrust.
Back throw   8% Leans forward and then flings the opponent backwards.
Up throw   5% Throws opponent upwards with a single arm gesture on a erect stance. Possibly Greninja's most useful throw, as it can be followed up with up smash at low percents, up aerial at medium percents and can actually KO around 150-200% depending on DI and weight.
Down throw   6% Throws opponents into the floor in front of itself. It can be followed reliably with forward smash at low percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Sweep kicks around itself while getting up.
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7% Kicks the opponent's legs and gets back up.
Neutral special Default Water Shuriken 3%-11% (not fully charged), 0.7% (fully charged loop), 9% (fully charged last hit) Throws a chargable shuriken made of sharp water sideways. Gains power but loses speed and range the more it is charged. Hits multiple times when charged to max.
Custom 1 Stagnant Shuriken 1.0%-1.2% (not fully charged loop), 1.5% (fully charged loop 1), 2% (fully charged loop 2), 3% (fully charged last hit) The thrown shuriken stays in place.
Custom 2 Shifting Shuriken 3% Uncharged shurikens have strong upwards knockback; charged ones go through opponents.
Side special Default Shadow Sneak 10% (normal), 12% (reverse) Silently prepares to teleport to a moving shadow, which activates when the button is released. If the shadow is in front of the foe, Greninja attacks with a handstand-initiated backflip kick. If the shadow is behind the foe, Greninja dropkicks them. The latter strike is slightly stronger than the former.
Custom 1 Shadow Strike 15% (normal), 17% (reverse) The shadow moves slower and farther while the attack is stronger. Additionally, Greninja takes longer to reappear.
Custom 2 Shadow Dash 6% (normal), 7% (reverse) Teleports a fixed distance instantly, though it is weaker than normal.
Up special Default Hydro Pump 2% (per shot) Shoots two water blasts from one of its hands in the opposite direction of travel, propelling Greninja in the input directions. Functions similarly to Pikachu's Quick Attack.
Custom 1 High-Capacity Pump 0% It is more controllable, but deals no damage.
Custom 2 Single-Shot Pump 5% Only one downward water blast is fired, though it is more powerful.
Down special Default Substitute 14%, 13%, 11%, 13%, 14% (based on timing) Greninja enters a defensive stance. If attacked, it disappears with a Substitute doll or log taking its place before countering with a flying kick upon reappearance. The kick's direction can be input while Greninja has vanished. The later portion of the move can be a semi-spike or even a meteor smash.
Custom 1 Exploding Attack 10% (close), 8% (far) Instead of countering, Greninja vanishes and reappears with an explosion.
Custom 2 Substitute Ambush 18%, 17%, 15%, 17%, 18% (based on timing) Greninja disappears for a longer amount of time and hits harder upon reappearing.
Final Smash Secret Ninja Attack 2% (snag), 5% (flip), 2% (hits 1-15), 15% (hit 16) Greninja pops opponents into the air with Mat Block and then proceeds to slash them several times while a moonlit backdrop appears before spiking them down to the stage with a downward knifehand strike.

On-screen appearance

  • A Poké Ball is thrown onto the stage from the background, releasing Greninja who strikes a ninja pose that emits a small burst of water.

Taunts

  • Up taunt: Poses upright and clasps hands, and then rises a bit more while raising a hand, both pointing up.
  • Side taunt: Shakes head from side to side, causing its tongue to whip out in the same directions.
  • Down taunt: Poses upright and holds out arms to either side, releasing fountains of water from its palms which damage nearby foes by 1% or 2%. A video by Master0fHyrule [1] shows the exact percentage this taunt can KO on every character.
Up taunt Side taunt Down taunt
GreninjaUpTauntSSB4.gif GreninjaSideTauntSSB4.gif GreninjaDownTauntSSB4.gif

Idle Poses

  • Crosses arms over its body, then separates them with a flourish.
  • Hunches body and makes a ninja gesture with one arm supporting the other, as if concentrating.
GreninjaIdlePose2WiiU.jpg GreninjaIdlePose1WiiU.jpg

Crowd cheer

English Japanese
Cheer
Description Greninja!
Pitch Group chant

Victory poses

A small excerpt of the music that would play on the title screen of Pokémon Red, Blue and Green Versions.
  • Performs Double Team to briefly create three afterimages of itself.
  • Performs a few ninja hand signs that emit small bursts of water and then performs a ninja pose.
  • Performs a flip and then crosses its arms after landing. Somewhat resembles the pose it performed when first appearing in its reveal trailer.
GreninjaPose1WiiU.gif GreninjaPose2WiiU.gif GreninjaPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
Greninja (SSB4) Greninja 1112 3112 3111 1312 1311
3312 3311 3113 2112 2111

Notable players

Reveal Trailer

<youtube>xEJBPMcbRkk</youtube>

Trophies

Greninja
Ntsc This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump that let it travel through the air and avoid falling.
Pal This Water- and Dark-type Pokémon is the fully evolved form of Froakie. It is just as fast and dangerous as its name suggests, and the throwing stars it can make out of water can shear metal. In this game, as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling.
3DS: Pokémon X and Pokémon Y (10/2013)
Greninja (Alt.)
Ntsc Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counterattack. You can also control where you reappear by inputting directions. When you vanish, sometimes you'll be replaced by a log, other times by a cuddly toy.
Pal Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counter-attack. You can also control where you reappear. When you vanish, sometimes you'll be replaced by a log, and other times by a Substitute doll.
3DS: Pokémon X and Pokémon Y (10/2013)
Secret Ninja Attack
In Greninja's Final Smash, it uses its Mat Block move to flip opponents into the air. It then slices them repeatedly in front of the bright moon before smacking them back down to the ground and launching them. The initial Mat Block flip doesn't have much range, but should it hit home, the rest of the attack is unavoidable.
Pal In Greninja's Final Smash, it uses its Mat Block move to flip an opponent into the air. It then slices them repeatedly in front of the shining moon, before smacking them down to the ground so hard they get launched. The inital Mat Block flip doesn't have much range, but if it hits home, there's no evading the rest of the attack.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Greninja Palette (SSB4).png
Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4)

Gallery

Trivia

  • Greninja's artwork used on the official site was illustrated by Ken Sugimori, an artist of Game Freak that has drawn Pokémon's official artwork since the first generation.
  • At E3 2014, Sakurai shared that most of the initial roster was established early in development and he mandated that a new Pokémon character should be included, before Pokémon X and Pokémon Y were announced. He worked very closely with the Pokémon series' developers to create Greninja, but most of its moveset was improvised due to Sakurai's only references being Game Freak's conceptual artwork.
  • Greninja is one of two Pokémon to not have a custom move share its name with an actual Pokémon attack, the other being Lucario.
  • Greninja is the only newcomer that can wall cling.
  • Though Double Team is not part of Greninja's moveset, it uses it during one of its victory animations.
  • Greninja is the only playable Pokémon in the Super Smash Bros. series who can neither evolve nor Mega Evolve.
  • In Super Smash Bros. for Nintendo 3DS, the togglable marker tracks characters even during their teleporting moves. However, this is not the case when Greninja uses Shadow Sneak or Substitute.