Wii Fit Trainer (SSB4)
Wii Fit Trainer in Super Smash Bros. 4 | |
---|---|
Universe | Wii Fit |
Availability | Starter |
Final Smash | Wii Fit |
“ | Wii Fit Trainer Weighs In! | ” |
—Introduction Tagline |
The Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a newcomer in Super Smash Bros. 4, revealed during E3 2013 on June 11th, 2013 after the initial reveal trailers [1], being one of the three newcomers of Smash 4 announced at E3 2013, alongside Villager and Mega Man. She originates from the Wii Fit series of games, and uses "healthy moves" based on fitness exercises. She is a fast and agile character. She was also among the first wave of amiibo figures that are compatible with SSB4.
On October 31st, 2013 (the release date for the trial version of Wii Fit U), a male version of Wii Fit Trainer was shown[2], which was later confirmed in the April 8th, 2014 Super Smash Bros. Direct to be an alternate costume of the Wii Fit Trainer. There are no gameplay differences between the two, with both of them even being the same size.
The trainers are voiced by Hitomi Hirose and Tomoyuki Higuchi in Japanese, while they are voiced by October Moore and Steve Heinke in American English and Tania Emery and Luke Smith in British English. Unlike other characters, the Wii Fit Trainers have different voice actors depending on the region. In French, they are voiced by Corinne Kempa and François Anseaume/Christophe Hespel (providing dialogue and grunts, respectively); in American Spanish they are voiced by Isabela Arevalo and Horacio Mancilla, in Spain they are voiced by Pilar Orti and Javier Fernandez Peña; in Italian, they are voiced by Lara Parmiani and Giovanni Loto, and in German they are voiced by Sylvia St. John and Michael Hulsmann. In the Portuguese, Dutch and Russian versions, their British English voices are used.
Attributes
As expected from her origin game, Wii Fit Trainer is a fast and agile character, boasting a good dash speed and jump height, along with one of the more reliable recoveries in Smash 4. Her physical attacks all involve her posing in various Yoga poses that appear in Wii Fit-- Due to this, Wii Fit Trainer's moveset is a confusing one if a player does not use her frequently as they have unusual hitboxes, though this makes her a very versatile character who can easily surprise opponents with her many different finishing options.
A major difference between the Trainer and other fighters is that many of her attacks possess a second hitbox that deals completely different knockback compared to the primary hitbox. Two of these, her forward aerial and Header, are able to meteor smash opponents, and when combined with a third meteor smash in her moveset (down aerial), makes her a formidable spiker in the air. Her other double hitbox attacks (jab, forward tilt and forward smash) have a backwards hitbox similar to many down smashes that allow her to get opponents off her back in many different ways; this is an advantage against roll-spamming players, or simply good for dealing damage if a player can predict when an opponent gets behind her. In a similar line, her jab finisher has the unusual property of burying grounded opponents, giving her an array of possibilities if she lands it-- a grounded attack is almost guaranteed to hit once the bury activates, and any opponent who wriggles out gets in the perfect position for an aerial, giving the Trainer a unique damage racking ability. These perks, in addition to the Trainer's mostly lagless aerial moves that have good meteor potential, give her a powerful aerial game.
The Trainer also possesses versatile specials which makes her ranged game arguably as good as Samus-- Sun Salutation, fast charging and spammable while still having good knockback scaling, is a dependable ranged finishing move, while Header is a fantastic edge projectile which is arguably one of the best edge-guard breakers. Deep Breathing makes her attacks and projectiles even stronger, and as Deep Breathing and Sun Salutation heal a small bit of health each time they are used, the Trainer can also use these two moves to camp with more efficacy than most other characters.
Unfortunately, hitting an opponent can be difficult for the Trainer as her attack placements are awkward and her melee reach is sub-par. Her fastest grounded attacks do not have great hitboxes, often missing smaller characters-- her forward smash is the best example, as it can even miss opponents buried by her jab. Even worse is her grab range, which requires her to be right in an opponent's face while also being as laggy as Robin's. All her grounded moves do not move her forward as well, further hurting her reach, and her smash attacks all suffer from bad ending lag-- if that isn't enough, these KO moves do not reliably take stocks until 100%, and although Deep Breathing remedies this, it only lasts for 7 seconds and has a terribly long recharge time regardless if the move is successful.
As Wii Fit Trainer's KO moves cannot always be depended on, she favors a patient playstyle and use of her double hitboxes to punish rolls and recoveries, while making use of her air game to rack up damage. She has to rely on her speed, projectiles and powerful off-stage game to earn KOs as her smash attacks are too punishable to be used excessively. Wii Fit Trainer has been greatly buffed in patch 1.1.0. Some of her attacks have bigger hitboxes, fixing on the problems that held her back before. Her up tilt does more damage and down smash has increased knockback growth and does more damage. All of her aerial attacks have increased knockback growth on all hitboxes. Sun Salutation and Sweeping Sun Salutation now heals 1% more, going from 1% and 2% to 2% and 3% respectively. Header recieved multiple buffs aswell. It has increased knockback growth on all variations and hitboxes, the ball has increased health and the cancel recovery has been decreased allowing for more mix ups. Deep Breathing got a huge buff as well. It now has 30% more attack power making it this an excellent move to finish off your opponents. Thanks to this buffs, Wii Fit Trainer is now much viable than before.
Moveset
Wii Fit Trainer is also able to crawl and wall jump.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Sideways Leg Lift, Single-Leg Twist, and Lunge | 3% (most), 2% (late rear) | Wii Fit Trainer thrusts her arm out, knees, then stomps on the opponent. The first hit has a backwards kick with lots more knockback. The third hit is able to bury grounded opponents, and can easily followup into a tilt or smash attack. Waiting for the opponent to wriggle out of the bury can catch them in an air attack. | |
2% | ||||
3% | ||||
Forward tilt | Dancer | 9% | The Trainer assumes the Dancer pose, hitting with her arm and leg. Hitting with the Trainer's leg will launch the opponent vertically. High knockback and a dependable KO move, especially since it can easily catch rolling opponents due to it hitting on both sides. | |
Up tilt | Triangle | 10% | The Trainer touches her toes with one arm, and thrusts the other upwards. Slightly difficult to hit opponents beside her, but hits on both sides like her forward tilt. Sends the foe straight up. | |
Down tilt | Bridge | 12% | The Trainer thrusts her knees forward in the Bridge pose. Quick startup with high damage and hitstun, but lacks knockback for its power. High ending lag. | |
Dash attack | Gate | 6% | The Trainer assumes the Gate pose while sliding. Lasts for a good amount of frames. | |
Forward smash | Warrior | 15.5%/14% | Wii Fit Trainer stomps forward while extending her arms in either side. Strikes in both directions, but the backwards hit may miss smaller characters. Forward hit may not reliably connect as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small and buried by her jab. Slight ending lag. | |
Up smash | Tree | 18% (clean hands), 15% (clean body), 11% (late lands), 8% (late body) | WFT raises her clasped hands straight up. Has no horizontal hitbox, making it difficult to connect, but has good vertical range and gives the Trainer some invincibility frames during the move's startup, making it useful for aerial protection. The sweetspot is located at the Trainer's fingertips. | |
Down smash | Arm & Leg Lift | 12% (outside), 10% (inside) | The Trainer kneels close to the ground, and thrusts her arm and leg out in opposite directions. Possesses slight startup and ending lag. Very high semi-spike knockback-- the opponent is likely to hit and bounce off the ground due to the knockback's angle. | |
Neutral aerial | Jackknife | 5% (hit 1), 9% (hit 2) | Wii Fit Trainer snaps her arms and legs together in a pincer motion. Connects much easier compared to most of her attacks, and has little to no landing lag. Can combo into her other aerials or an up smash. | |
Forward aerial | Single-Leg Extension | 10% (clean), 6% (late) | The Trainer thrusts her arm and leg out diagonally. Awkward hitbox placement that can make it difficult to connect, as the attack's hitboxes are at her arm and leg. The kick can meteor smash, though difficult to do so. It has one of the fastest startups for an attack that can meteor smash though, making it useful as a surprise offstage spike. | |
Back aerial | Cobra | 13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) | The Trainer double kicks behind her. Has sex kick properties; can KO reliably if the attack connects with the Trainer's feet during its first few frames. If not, the move does mediocre knockback. | |
Up aerial | Half-Moon | 10% | The Trainer waves her clasped hands above her. Fast and can KO at high percents if the opponent is airborne. | |
Down aerial | Chair | 14% (clean grounded), 13% (clean aerial), 8% (late) | Wii Fit Trainer stomps the opponent with both feet in the Chair pose. Long startup. Is a meteor smash, but only on aerial opponents. | |
Grab | Rowing Squat | — | Holds the opponent by their sides off of the ground. This grab has extremely poor range and almost requires the player to be physically touching the opponent to grab them. | |
Pummel | 3% | Squeezes the opponent. | ||
Forward throw | 3% (hit 1), 7% (throw) | Serves the opponent like a volleyball. | ||
Back throw | 3% (hit 1), 6% (throw) | Throws the opponent behind the legs, then jumps up to kick him/her in the stomach. Somewhat low knockback for a back throw. | ||
Up throw | 11% | Hits the opponent upwards, as if the Trainer is setting a volleyball. At very high percents, this throw can KO. | ||
Down throw | 7% | Throws the opponent toward the ground, between the Trainer's legs. Good for starting combos at low percentages. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Does a sweeping roundhouse with both feet. | ||
Floor attack (back) Floor getups (back) |
7% | Kicks out to either side. | ||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | Climbs onto the stage with one hand and double kicks the opponent's feet. | ||
Neutral special | Default | Sun Salutation | 5% (uncharged), 18% (fully charged) | The Wii Fit Trainer enters the Sun Worship pose and charges a yellow energy ball. Like Samus' Charge Shot, the projectile grows in size as it charges, though it charges much quicker than said move while dealing less knockback. If released at full charge, heals the Trainer by 2%. A reliable KO move if boosted by Deep Breathing. |
Custom 1 | Enriched Sun Salutation | 3% (uncharged), 20% (fully charged) | The blast shrinks at it charges instead of growing. It deals more damage but it doesn't heal Wii Fit Trainer when fully charged. | |
Custom 2 | Sweeping Sun Salutation | 1.2% (uncharged), 1.6% (fully charged) | The blast deals multiple hits and drags opponents along at it moves slowly. If released at full charge, it will heal 3%. | |
Side special | Default | Header | 15% (clean headbutt), 10% (late headbutt) | Heads a ball sideways and headbutts opponents. The trainer can hit the ball early if the special button is pressed, making the ball fly at different angles. The headbutt gives a slight vertical boost, and can meteor smash if hit by the Trainer's headbutt. |
Custom 1 | Huge Header | 15% (clean headbutt), 10% (late headbutt) | The ball is much larger, but is slower and deals less damage. It stays on the stage for some time, and can hit opponents multiple times if it bounces off the stage and touches the opponent again. | |
Custom 2 | Weighted Header | 15% (clean headbutt), 10% (late headbutt) | The ball is heavier, stronger and faster, gaining actual KO potential, but disappears faster and completely loses its range, dropping near the Trainer's feet if used. | |
Up special | Default | Super Hoop | 5% | Twirls upwards surrounded in hoops that can cause damage. Wii Fit Trainer can ascend higher and faster if the special button is mashed, which gives much better height. At the end of the move, the hoops fall and can hit opponents. |
Custom 1 | Jumbo Hoop | 6% | Little vertical distance, but large horizontal distance, maneuverability, and hoop size. Deceptively useful as an attack, as the hoops have a large hitbox and has great maneuverability, allowing the Trainer to keep the hoops on the opponent to do a sizable amount of damage. It is equally difficult to interrupt outside of projectiles. | |
Custom 2 | Hoop Hurricane | 2% (loop 1), 4% (loop 2) | Adds a vacuum effect which can trap opponents in the hoops, hits multiple times, and makes the whole move much faster. Without button mashing, the move gains very little vertical movement, but if mashed the move gains a bit more height than the standard version. | |
Down special | Default | Deep Breathing | 0% | WFT takes a deep breath. When used correctly, heals 3% damage and increases attack power, making many of her attacks better KO moves. Has a long cooldown after a use, successful or not, and the Trainer is unable to complete another Deep Breathing until the current buff ends. |
Custom 1 | Volatile Breathing | 15% (near), 8% (far) | Instead of healing or boosting, creates a large explosion. | |
Custom 2 | Steady Breathing | 0% | Instead of boosting attack power, boosts launch resistance. Has a massive recharge time once used. | |
Final Smash | Wii Fit | 5%, 4%, 3% (based on position and timing) | Fires several multicolored yoga poses forward, each shoving back all opponents caught. |
Update History
- Air dodge landing lag has been standardized from 12 to 22 frames.
- Properties of forward aerial has been adjusted.
- Sun Salutation has improved visual effects.
- Sun Salutation and Sweeping Sun Salutation heals 1% more.
- Up tilt damage: 8% → 10%
- Forward and up smashes have increased hitbox sizes.
- Up and forward smashes have increased knockback growth.
- Down smash damage increased going from: 10%/8% → 12%/10% and increased knockback growth (107 →110)
- Neutral aerial's first hitbox has been increased.
- All aerials have increased knockback growth by 2.
- Header has increased knockback growth on all hitboxes and custom variations and the ball has increased health.
- Header's landing Lag has been drastically decreased: 29 → 16 frames.
- Deep Breathing now 30% more attack power.
- All grabs have their grab box lowered.
Taunts
- Stretches her arms above her head, saying "Let's get a good stretch!"[3]
- Stretches her shoulders, saying "Stretch those shoulders."
- Sits down and stretches her legs, saying "Let's stretch our legs."
Victory Fanfare
A remix of the music that plays upon successfully completing a minigame in the Wii Fit series.
Victory Poses
- FemaleWiiFitTrainerPose1WiiU.png
- FemaleWiiFitTrainerPose2WiiU.png
- FemaleWiiFitTrainerPose3WiiU.png
- MaleWiiFitTrainerPose1WiiU.png
- MaleWiiFitTrainerPose2WiiU.png
- MaleWiiFitTrainerPose3WiiU.png
- Does the Arm and Leg Lift.
- Does the Tree pose and then the Warrior pose.
- Wipes his/her forehead with a towel draped around his/her shoulders and does a thumbs up.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Wii Fit Trainer | 2321 | 1321 | 3321 | 3221 | 2221 |
3323 | 1323 | 1121 | 2322 | 2311 |
Notable players
Gameplay Trailer
<youtube>lBoL1Ic9uWw</youtube>
Alternate costumes
Trophies
- Wii Fit Trainer
- You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!
- Wii Fit Trainer (Alt.)
- The male trainer from the Wii Fit series, his neutral special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. Timed right, the attack can hit twice!
- The Wii Fit Trainers' Sun Salutation move charges a ball of sunlight in front of you, which you can then fire forwards. When fully charged, it even heals you slightly! Jackknife exercises can help tone your abs, but they also work for air attacks in this game. Get close to a foe and, if you time it right, you can do a rep to hit them twice.
- Wii Fit
- Wii Fit Trainer strikes the Warrior pose, sending an army of silhouettes flying forth in a variety of poses (21 in all!). This Final Smash's individual hits don't hurt much, but they add up and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it at a height to get the full range of the cone effect.
- Wii Fit Trainer takes the Warrior pose, then sends an army of silhouettes flying forth in a variety of poses (21 in total!) This Final Smash's individual hits don't hurt much, but they add up, and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it from a height to get the full range of the fan effect.
- Wii Fit Trainer Trophy 1.png
Classic (3DS)
- WiiFitTrainerAllStar.png
Alt. (3DS)
In Event Matches
Solo Events
- Aura Mastery: The player, as Lucario, must defeat an invisible Wii Fit Trainer and Sheik.
- Fitness Junkie: Wii Fit Trainer must defeat 2 giant Warios.
- New Challengers 1: Wii Fit Trainer is one of the seven opponents fought in this event alongside Villager, Rosalina & Luma, Little Mac, Lucina, Bowser Jr., and Duck Hunt.
Co-op Events
- Getting Healthy: Wii Fit Trainer and Little Mac must defeat Kirby and Pac-Man.
- Peach in Peril: Wii Fit Trainer is one of the opponents Bowser and Bowser Jr. must defeat while avoiding KOing Peach.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Gallery
Wii Fit Trainer and Villager on the 3DS version of Battlefield.
The Wii Fit Trainer dodging Link's Master Sword.
The Trainer stretching with Fox.
The Wii Fit Trainer balancing on one leg with Bowser.
The Wii Fit Trainer's up special move.
Performing acrobatics with Mario.
The Wii Fit Trainer exercising with Luigi.
Wii Fit Trainer and Olimar on the Wii Fit Stage.
The trainer and Sonic running to a Soccer Ball with Mega Man watching.
WFT's Deep Breathing Special, helps to focus her energy to make attacks temporarily stronger.
Wii Fit Trainer with Kirby.
Lifting Donkey Kong.
Male Wii Fit Trainer next to Greninja.
Jumping with Zero Suit Samus.
The Wii Fit Trainers facing off in Sudden Death.
Trivia
- The Wii Fit Trainer is the only character who appears on either of the box arts that uses her standard artwork. All other characters that appear use new poses.
- The Wii Fit Trainer is the only newcomer to have her splash art introduction picture show up after footage of her in her reveal.
- The Wii Fit Trainer is the only character to (occasionally) speak full sentences when using her smash attacks. Additionally, she's one of the four characters to have more than one voice clip when using smashes (she can say up to three sentences for each attack). The other three are Rosalina, Roy, and Ryu.
- The Trainer's use of yoga moves, and exercise in general, goes beyond her attacks. Even her animations for lying down, air and spot dodging, rolling, ledge-hanging, crouching, and crawling have her use yoga in some way. Her Screen KO animation also applies to this, as the Trainer can be seen trying to pull off the Tree pose before falling.
- In the American release, though both Wii Fit Trainers typically speak in North American accents, the voice that appears in the background of Wii Fit Studio (the female one only) speaks in a British accent when she says, "Now, return to your original position".
- The Wii Fit Trainer is the only character in Smash 4 to have a different charging sound for smash attacks (apart from Mega Man's Mega Buster): whereas realistic characters would use a "heartbeat" sound effect while cartoony characters use a '"wobble" sound and certain sword-wielders would use a "sharpening" sound, her smash attacks charge with the blow of a whistle, the sound which plays in Wii Fit at the start and stop of every rep in an exercise.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Wii Fit universe | |
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Fighter | Wii Fit Trainer (SSB4 · SSBU) |
Stage | Wii Fit Studio |
Others | Wii Balance Board |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Related universes | Wii Sports • Mii |