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All-Star Rest Area

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All-Star Rest Area
AllStarRestAreaSSB4WiiU.jpg
File:SmashBrosSymbol.png
The All-Star Rest Area in Super Smash Bros for Wii U.
Universe Super Smash Bros.
Appears in Melee
Brawl
SSB4
Availability During All-Star Mode,
Boss Battles Mode,
Hacking
Tracks available In Melee:
All-Star
In Brawl:
All-Star Rest Area
In SSB4:
All-Star Rest Area

The All-Star Rest Area (オールスター休憩所, All-Star Rest Area) is a stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 which appears in the All-Star and Boss Battles modes. Players appear in the stage between each of the game's fights to regroup before the next bout. The stage contains a teleporter which brings players to the next level, and also has up to three (or five if playing in co-op mode) Heart Containers which heal all of the player's damage, instead of the usual 100%.

In Super Smash Bros. Melee

The Rest Station in Melee.

The Melee version of the teleporter is a sort of hybrid between the Super Smash Bros. universe and the Kirby universe. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.

Occasionally, after three matches, the player may find a trophy in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them.

It is available through Melee's {{SSBM|debug menu} (known internally as "HEAL")}, but it is nearly impossible to KO opponents, normally requiring a powerful hit with high percentage to the top left corner of the screen. It is also possible to KO opponents anywhere if an attack is powerful enough, even through the ground (such as scale 5.00, and offence ratio 3.00 with Metal Giga Bowser hitting scale 0.10, and defence ratio 3.00 Pichu with a Bowser Bomb). Also if player 1 touches the teleporter, the game will end and freeze.

If a player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter.

In Super Smash Bros. Brawl

The Rest Station in All-Star in Brawl.

The stage reappears in Super Smash Bros. Brawl in both the All-Star and Boss Battles modes. In Brawl, it is a dimly lit cave where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 5 Heart Containers instead of 3.

Like its Melee counterpart, it can be played through hacking, but once Player 1 or 2 goes into the teleporter, the stage goes pitch black. Mr. Game & Watch's icon will always be in the background when hacked (because he is the first to be fought in All-Star mode), despite the fact that it's not possible in actual gameplay, since there is not a rest area before the first stage in All-Star. No one can die as the stage is completely enclosed. The Heart Containers can be used.

In Super Smash Bros. 4

The All-Star Rest Area in Super Smash Bros. for Wii U.

The All-Star Rest Area reappears in Super Smash Bros. 4, with different designs between the two versions. The 3DS version features the area as a ruined fortress, while the Wii U version instead features an island in the centre of a large, expansive coliseum; the latter also features a ledge in the background where trophies appear, though the 3DS version does not feature character trophies in its Area. As in the previous installments, trophies may appear as a reward, as well as coins or character customization parts. Recovery items known to appear include a Maxim Tomato, a Fairy Bottles and Special Heart Containers, of which there will be always be one. Another Heart Container is available if playing when the entire roster has been unlocked.

Origin

A Rest Area as seen in Kirby Super Star.

The concept of a resting area between fights with optional healing items comes from The Great Cave Offensive sub-game in Kirby Super Star. In that subgame, Kirby can go into certain rooms in the labyrinth to save the game, and also find a button that spawns a Maxim Tomato to heal Kirby's health. In order to get maximum points in The Great Cave Offensive, Kirby must collect various items that come from other Nintendo series (for example, the Triforce from the Zelda series.) In Smash, the player can use Heart Containers to heal their damage between matches. All-Star mode also involves collecting character trophies from other video game series, which is similar to Kirby collecting items from other series in The Great Cave Offensive.

The music track used in the Rest Area in Melee is a remix of the track used in the analogous areas in Kirby Super Star; Brawl and SSB4 instead use light remixes of their respective main themes. [1]

Gallery

Trivia

  • Prior to SSB4, the player could still accumulate damage in the area using moves which are capable of damaging the user.
    • As of SSB4, moves capable of healing or damaging the user will fail to do so in this area.
  • Using Wario's Chomp to consume any of the healing items in the All-Star Rest Area won't heal him by 1.5x the item's normal healing power like they do in combat (i.e. A chomped Maxim Tomato will only heal Wario by 50% instead of 75%.)
    • On that note, Wario can't heal himself by eating his own bike either.