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Inhale (disambiguation)

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Inhale
File:Inhale.png
Kirby inhales Mario, allowing him to copy Fireball.
Users Kirby
King Dedede
Universe Kirby
Article on WiKirby Inhaling
"Copy" redirects here. For the abilities Kirby gains after he inhales an opponent, see Copy ability.

Inhale (すいこみ, Suction) is the neutral special move of Kirby and King Dedede.

Kirby

Kirby's Inhale in Super Smash Bros.
File:Meelee inhale.PNG
Kirby's Inhale in Super Smash Bros. Melee.

Inhale is Kirby's neutral special move attack in all four of his incarnations in the Super Smash Bros. series, though it was previously called Vacuum in Super Smash Bros. and Swallow in Super Smash Bros. Melee. When the special move button is pressed, Kirby opens his mouth and begins to inhale, creating a vortex of wind. Kirby will not stop inhaling until the button is released. If a character comes near the vortex, they will automatically be sucked inside Kirby, who will bloat up with the person inside of him. He cannot move in Super Smash Bros., while in later games, he can move at extremely slow speeds and jump a short distance. Increased weight causes Kirby to fall faster as well. The goal of the attack is to swallow the victim (by pressing down or the special move button), which will make Kirby copy their powers, enabling him to perform that character's neutral special move (the character pops out after being swallowed and can still perform their neutral special attack). If Kirby traps the wrong character in his mouth, or simply doesn't want the character's move, Kirby can spit the character out by pressing the attack button and it has set knockback. Any player who is hit by the character that was spit by Kirby will take damage and decent vertical knockback.

Kirby has a unique hat depending on who was inhaled, such as wearing Mario's hat if he swallows Mario. The copied special attack will sometimes be lost if Kirby is attacked enough, is KO'd, or if he decides to discard it by taunting. Inhaling another Kirby and copying will do nothing unless the other Kirby has already copied an attack and is wearing a hat. If a Kirby is wearing a hat, another Kirby is able to steal it for themselves.

Swallowing Items

Main article: Item swallow

Just like King Dedede's Inhale and Wario's Chomp, Kirby can swallow items using the attack. Any item meant to be eaten will have the same effect (such as Food). However, Kirby can eat any item on the screen. Kirby will automatically swallow the item when it is in his mouth, meaning he can keep other characters from using it. Poké Balls, Mr. Saturn and other "live" items cannot be swallowed. If Kirby inhales large items such as a crate, Kirby cannot move nor attack until it is fully swallowed and it will take some time to digest the item. If Kirby inhales an explosive such as a Bob-omb, he will receive 5% damage.

Copy abilities

Main Articles: Copy ability (SSB), Copy ability (SSBM), Copy ability (SSBB), Copy ability (SSB4)

Inhaling other Kirbys

When a Kirby attempts to copy another Kirby that has no copied ability, the swallowed Kirby will pop out the same way as normal; however, it makes a different sound and the swallowing Kirby doesn't receive a copied ability.

If a Kirby swallows a Kirby with a copied ability, then the swallowing Kirby copies the power, as well as removing the ability from that Kirby.

"Kirbycide" applications

Main article: Kirbycide

In Super Smash Bros. Melee and Super Smash Bros. Brawl, Kirby is capable of slowly walking around the stage while carrying opponents in his mouth, or swallowing a foe while slightly off-stage. This allows for some forms of Kirbycide, wherein Kirby jumps off the edge with someone in his mouth and releases them at a distance or position from which they are unable to recover, forcing a KO. One may Swallow at the last second for a K.O. (usually during Time Mode for an extra point) and may survive due to Kirby's tall recovery.

Kirby can also jump off the stage and Inhale the opponent who is conveniently standing by. This is the only way to Inhale Kirbycide in the original Super Smash Bros., as well as the easiest.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Ice Breath: Ice Kirby's attack. Breathes out cold air to deal damage with a freezing effect. Cannot copy abilities.
  2. Jumping Inhale: Kirby jumps and moves a significant distance forwards as he inhales. However, the stars he spits out do no damage.

Description from the Melee Instruction Booklet

Press File:GCN BButton.png to swallow an enemy, then File:GCN BButton.png again to copy his or her power. Press File:GCN DPad U.png to discard the copied power.

Description from the Brawl Instruction Booklet

Swallow your foes, then use their copied standard moves. Ditch the ability with the + Control Pad.

Description from the Super Smash Bros. for Nintendo 3DS Foldout

Inhale foes, and copy their standard special moves.

Origin

Inhaling and spitting has been a trademark attack of Kirby since Kirby's Dream Land, but it was not until Kirby's Adventure was he able to swallow an enemy to copy their attack. This is called his "copy ability". It wasn't until Kirby Super Star that Kirby also had different hats that indicated what copy ability was held. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his copied power. Kirby then had to quickly re-absorb the ability (resembling a star bouncing around on the screen) by inhaling and swallowing it again, or else it would be destroyed after it contacted a hazardous surface or enough time had passed. In the later installments of Kirby featuring entire health bars instead of a display of remaining health points, it is possible for him to occasionally keep his copy ability even after being damaged.

Trivia

  • Because Olimar's neutral special move is useless by itself, Kirby does not exactly copy the move. Rather, he will use Pikmin Pluck followed immediately by Pikmin Throw, although the Pikmin will not latch on after being thrown. Instead, they will die as soon as they come into contact with anything.
    • A similar trait appears if Kirby copies Rosalina, whose neutral special sends forth or recalls a Luma. Instead, Kirby summons, then immediately sends forth the Luma, who disappears after making contact.
  • If Kirby copies Little Mac, he will not be able to use Little Mac's KO Uppercut, as he does not acquire a Power Meter.
  • When Kirby uses Inhale on enemies in the Subspace Emissary, they will take small constant amounts of damage because Kirby can't copy NPC enemies' abilities. It's also noteworthy that Kirby is unable to inhale False Characters. In Melee's Adventure Mode, however, Kirby can swallow enemies such as Topis and Goombas. If he attempts to copy their abilities, however, they will be swallowed and removed from gameplay, much like games in his own series. Kirby can also inhale Waddle Dees and Doos and then swallow them in Brawl, although he will not get any Copy Abilities from them.
    • In Super Smash Bros. for Nintendo 3DS's Smash Run game mode, Kirby can once again swallow enemies as long as they are small enough to fit in his mouth. Once swallowed, the enemies take massive damage and instantly fly out of Kirby. If they are killed when Kirby swallows them, they will bounce around as if they died normally.
  • In Super Smash Bros., Kirby can swallow Metal Mario, but is unable to absorb his usage of Fireballs.
  • Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs, due to lower reach and smaller hitboxes, such as Giant Punch and Mach Tornado. This usually applies for physical attacks and can also affect certain projectiles; for example Kirby's lower release point causes Mario's Fireballs to bounce faster and therefore not last as long. On the other hand, his small size and unique moveset allow for interesting setups of some copied moves. For example, Kirby shoots his Blaster at a lower height than their original users, preventing some characters from ducking under the shots. He can also laser lock more characters than Falco can for similar reasons.
  • As a grab, the flames of Superspicy Curry disappear while Kirby has an opponent captured.
  • The appearance of Kirby's "hats" after copying an ability is unaffected by what palette the copied character is using. A notable example of this is Kirby copying Wario, whereafter Kirby always will wear Wario's biker helmet, even if Wario was wearing his outfit with overalls.
  • In Super Smash Bros. Brawl and Super Smash Bros. 4, if Kirby obtains the ability of a character that is later unloaded from the memory, the ability will be dropped once that happens. For instance, in All-Star Mode, when fighting against the Mario universe characters, if Kirby inhales Mario, who, after being defeated, is taken over by Peach, Mario will be unloaded from memory, and Kirby will lose the Fireball ability.

External links

King Dedede

King Dedede's Inhale

Inhale is King Dedede's neutral special move. The attack is identical to Kirby's Inhale in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach. When swallowed, Dedede's stomach enlarges to hold the victim, which makes him extremely slow. Dedede simply spits the character back out when the attack button is pressed, or they break free themselves. King Dedede also has 25 frames of invincibility after he Inhales someone.

Other similarities to Kirby's Inhale include the ability to eat items and perform a form of sacrificial KO, sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in Brawl, as King Dedede is able to fast-fall while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling.

The Inhale explosion glitch

To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and he can inhale any opponent regardless of his or their size. This attack does 10% when the opponent is exhaled; if the character-projectile hits someone, it does 9 to 18% to that person depending in the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents.

Dedede's Inhale (and Kirby's copied Inhale) has at least two glitches. When used on a mine from Snake's down smash, the explosion will go off continuously until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on Ike in the middle of a Quick Draw, Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Dedede Storm: A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.
  2. Taste Test: Inhale opponents faster and instantly spit them out as stars.

Description from the Brawl Instruction Booklet

Inhale nearby opponents. King Dedede can't copy other fighters' abilities.

Description from the Super Smash Bros. for Nintendo 3DS Foldout

Inhale opponents, and spit them out as stars.

Origin

In nearly every Kirby game with King Dedede in it, King Dedede has shown the ability to Inhale, like Kirby. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the Kirby series, with the exception of Kirby's Dream Land 2, where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile.

External links

Collateral damage

In Smash 64, characters spit via Inhale deal 6% damage to bystanders. Starting in Melee, the damage dealt by a spit character is loosely based on their weight. Both Kirby's and Dedede's Inhales operate the same in this respect.

In Melee, the percentages dealt are exactly the same in the NTSC and PAL versions, despite the weight differences.

Super Smash Bros. Melee
Damage Character Weight (NTSC) (Weight (PAL)
9% Pichu 55 55
10% Jigglypuff 60 60
12% Kirby 70 74
13% Mr. Game & Watch 60 60
Pikachu 80 80
14% Young Link 85 85
15% Falco 80 80
Roy 85 85
Marth 87 85
Peach 90 90
Sheik 90 90
Zelda 90 90
16% Fox 75 73
Ice Climbers 88 88
Ness 94 94
17% Mewtwo 85 85
Dr. Mario 100 100
Luigi 100 100
Mario 100 98
18% Captain Falcon 104 104
Link 104 104
Yoshi 108 111
Ganondorf 109 109
Samus 110 110
19% Donkey Kong 114 114
Bowser 117 118
Super Smash Bros. Brawl
Damage Character Weight
9% Jigglypuff 68
11% Mr. Game & Watch 75
12% Squirtle 75
Kirby 78
Meta Knight 79
Pikachu 79
Fox 80
Zero Suit Samus 81
Falco 82
13% Olimar 82
Sheik 85
Zelda 85
Marth 87
14% Peach 90
Ice Climbers 92
Toon Link 92
Diddy Kong 93
Lucas 94
Ness 94
Pit 94
15% Sonic 95
Luigi 97
Mario 98
Ivysaur 100
Lucario 100
16% Wolf 102
Captain Falcon 104
Link 104
Ike 105
R.O.B. 106
Wario 107
Yoshi 107
17% Samus 108
Ganondorf 109
Charizard 110
Snake 113
18% King Dedede 112
Donkey Kong 116
Bowser 120
Super Smash Bros. 4
Damage Character Weight
10% Jigglypuff 68
11% Mewtwo 72
Mr. Game & Watch 75
Kirby 77
12% Rosalina & Luma 78
Pikachu 79
Olimar 79
Fox 79
Meta Knight 80
Zero Suit Samus 81
Falco 82
Little Mac 82
13% Sheik 85
Zelda 85
Peach 89
Marth 90
Lucina 90
14% Duck Hunt 91
Palutena 91
Diddy Kong 93
Toon Link 93
Ness 94
Greninja 94
Pac-Man 95
Sonic 95
Robin 95
Pit 96
Dark Pit 96
Wii Fit Trainer 96
Luigi 97
Villager 97
15% Mario 98
Dr. Mario 98
Lucario 99
Mii Fighter 100
Mega Man 102
Shulk 102
16% Link 104
Yoshi 104
Captain Falcon 104
R.O.B. 106
Wario 107
Ike 107
Bowser Jr. 108
Samus 108
17% Ganondorf 112
Charizard 115
18% King Dedede 119
Donkey Kong 122
19% Bowser 128