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Throw

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Fox's back throw in Melee.
This article is about throws performed from a grab. For information about throwing items, see Item throw.

A throw is an attack, performed while a character grabs the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee and Brawl, the player can also press up or down on the control stick, triggering two other throws.

A general rule of throws is that the characters that rely on supernatural powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't.

Beginning in Melee, some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff (Jigglypuff is thrown about twice as fast).

Appearances

In Super Smash Bros.

Throws in Super Smash Bros. are usually attacks of high knockback. However, throws often have low knockback scaling, and as such are poor KO moves. Because of this, they are often followed up with edgeguarding techniques. The main exception to this is Captain Falcon and Jigglypuff, whose forward throws are both used for combos and have very little knockback growth.

In Super Smash Bros. Melee

In Melee, the characters now have four different throw types, up, down, front and back. Many throws, usually up and down throws, have the capacity to combo into subsequent attacks, including grab (repeated use of throw to grab combos are known as chain grabs).

In Super Smash Bros. Brawl

In Brawl, like in Melee, many throws can still be followed up with other attacks, and chaingrabs are still fairly frequent (such as Falco and King Dedede's down throw combos).

In Super Smash Bros. 4

Throws have not changed much since Brawl other than an overall damage nerf. However, chaingrabbing has effectively been removed, as characters now have a 1 second period in which they cannot be regrabbed. Also, throws have been rebalanced in terms of knockback, for example, characters who had weak throws (like Marth and Zero Suit Samus), had their throws's knockback heavily increased, which weakens player's follow ups after a grab. Some characters's throws have decreased knockback (like Diddy Kong, Peach and Luigi), making it more useful for follow ups.

Gallery

Types

See also