Super Smash Bros. 4

Greninja (SSB4)

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This article is about Greninja's appearance in Super Smash Bros. 4. For the character in other contexts, see Greninja.
Greninja
in Super Smash Bros. 4
Greninja
PokemonSymbol.svg
Universe Pokémon
Availability Starter
Final Smash Secret Ninja Attack
Greninja (SSB4)
Greninja Makes a Splash!
—Introduction Tagline

Greninja (ゲッコウガ, Gekkouga) appears as a newcomer in Super Smash Bros. 4, revealed during the April 8th, 2014 Super Smash Bros. Direct alongside Charizard. At E3 2014, Sakurai shared that most of the initial roster was established early in development that mandated a new Pokémon character, before Pokémon X and Y was announced. He worked very closely with Pokémon's developers to create Greninja, but most of its moveset was improvised due to Sakurai's only reference being Game Freak's conceptual artwork.

Moveset

  • Greninja is able to crawl and wall cling.
  • Greninja's down taunt can do damage with a slight wind effect just above the water.
  Name Damage Description
Neutral attack   2% A three-hit jab combo ending in either a double forward palm stationary blast of water, or a rapid-slap infinite of small water waves that ends in an outward swipe causing a water burst.
1.6%
3.5%
1% (loop), 2% (last)
Forward tilt   6.5% Kicks straight forward via forward hooking kick in a turn. Can be angled.
Up tilt   4.5% Licks upward with its tongue in a forward overhead "cape smack".
Down tilt   7% A quick low kick.
Dash attack   7% A low dashing sweep kick.
Forward smash   14% Slashes forward with a water sword/katana in a reverse grip inward slash. Can be pivot-cancelled.
Up smash   5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) Slashes above (via a double stab) and to the side (with an outward rip) with two water swords both in reverse grip in an outwards arc.
Down smash   13% (swords), 11% (arms) Strikes both sides simultaneously with water swords, both in reverse grip.
Neutral aerial   11% (clean), 6% (late) Enters a ninja pose while a burst of water emits around itself.
Forward aerial   14% Similar to the forward smash. Is a bit slow for an aerial, though strong.
Back aerial   3% (hit 1), 2.5% (hit 2), 4% (hit 3) Performs three back kicks, high, low, then mid.
Up aerial   1.3% (hits 1-5), 3% (hit 6) An upwards drill kick, similar to Sheik or Samus.
Down aerial   8% A very fast stall-then-fall which bounces off of enemies. Bouncing off enemies deprives Greninja of its double jump. If landed clean, it meteor smashes opponents. However, spamming it on opponents may warrant a punish or a miss depending on how far it knocks the target back.
Grab   Grabs the opponent with a whirlpool by making ninja hand signs.
Pummel   2% Makes the whirlpool squeeze the opponent.
Forward throw   5% Throws the opponent forward with a forward palm move.
Back throw   8% Leans back and flings the opponent backwards.
Up throw   5% Throws opponent upwards with a single arm gesture on a erect stance.
Down throw   6% Throws opponents into the floor in front of itself.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Sweep kicks around itself while getting up.
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7% Kicks the opponent's legs and gets back up.
Neutral special Default Water Shuriken 3%-11% (not fully charged), 0.7% (fully charged loop), 9% (fully charged last) Throws a chargable projectile sideways.
Custom 1 Stagnant Shuriken 1.0%-1.2% (not fully charged loop), 1.5% (fully charged loop 1), 2% (fully charged loop 2), 3% (fully charged last) The thrown shuriken stays in place.
Custom 2 Shifting Shuriken 3% Uncharged shurikens have strong upwards knockback; charged ones go through opponents.
Side special Default Shadow Sneak 10% (normal), 12% (reverse) Silently prepares a teleportation to a moving shadow, which fires when the button is released.
Custom 1 Intense Shadow Sneak 15% (normal), 17% (reverse) Shadow moves slower and farther; attack is stronger.
Custom 2 Speedy Shadow Sneak 6% (normal), 7% (reverse) Teleports a fixed distance instantly.
Up special Default Hydro Pump 2% (per shot) Shoots two water blasts in the opposite direction of travel.
Custom 1 High-Capacity Pump 0% More controllable, but does no damage.
Custom 2 Single-Shot Pump 5% Only one water shot is fired, which is more powerful.
Down special Default Substitute 14%, 13%, 11%, 13%, 14% (based on timing) Counters attacks with a teleporting flying kick. The later portion of the move can be a semi-spike or even a meteor smash.
Custom 1 Exploding Attack 10% (close), 8% (far) Instead of countering, Greninja vanishes and reappears with an explosion.
Custom 2 Substitute Ambush 18%, 17%, 15%, 17%, 18% (based on timing) Greninja disappears for longer and hits harder.
Final Smash Secret Ninja Attack 2% (snag), 5% (flip), 2% (hits 1-15), 15% (hit 16) Knocks opponents into the air and slashes them several times against the moonlight.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Up smash hit 1 radius: 6.5 → 5.0
  • Nerf Up smash hit 2 clean center radius: 7.0 → 6.0
  • Nerf Up smash hit 2 clean sides damage: 13%11%
  • Nerf Up smash hit 2 clean bigger hitboxes Y-offset: -5.0 → -4.0 (less disjoint)
  • Nerf Up smash hit 2 late damage: 11%10%
  • Buff Down smash damage: 11% (swords), 9% (arms) → 13% (swords), 11% (arms)
  • Nerf Down smash knockback scaling: 93 → 90
  • Nerf Forward aerial knockback scaling: 92 → 84
  • Change Up aerial restructured from "hits 1-5, hit 6" to "hits 1-4, hit 5, hit 6", in order to make changes to the fifth hit independently. Damage and timing remain the same.
  • Change Up aerial hit 5 angle: 366 → 85
  • Change Up aerial hit 5 fixed knockback value: 0 → 10 (now has fixed knockback)
  • Change Up aerial hit 5 radius: 5.5 → 6.2
  • Nerf Up aerial hit 6 knockback scaling: 190 → 168
  • Buff Up aerial hit 6 radii: 6.0, 7.0 → 6.2, 7.0
  • Buff Shadow Sneak (default) knockback scaling: 100 → 102
  • Buff Shadow Sneak (default) reverse hit knockback scaling: 100 → 101
  • Buff Shadow Sneak (default) has less ending lag.
  • Buff Intense Shadow Sneak knockback scaling: 100 → 102
  • Buff Intense Shadow Sneak reverse hit knockback scaling: 100 → 101
  • Buff Shadow Sneak's shadow travels faster.
  • Change Fixed bug where Greninja could cancel landing lag with Shadow Sneak.
  • Nerf Hydro Pump (default) base knockback: 85 → 65
  • Nerf Hydro Pump (default) knockback scaling: 130 → 100
  • Nerf Hydro Pump (default) knockback scaling: 130 → 100
  • Nerf High-Capacity Pump fixed knockback value: 100 → 90

Reveal Trailer

<youtube>xEJBPMcbRkk</youtube>

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Greninja
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump that let it travel through the air and avoid falling.
Greninja (Alt.)
Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counterattack. You can also control where you reappear by inputting directions. When you vanish, sometimes you'll be replaced by a log, other times by a cuddly toy.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Greninja Palette (SSB4).png
Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4) Greninja (SSB4)

Gallery

Trivia

  • Greninja's artwork used on the official site was illustrated by Ken Sugimori, an artist of GAME FREAK that has drawn Pokémon's official artwork since Pokémon's first generation.
  • Greninja is one of two Pokémon to not have a custom move share its name with an actual Pokémon attack, the other being Lucario.
  • Greninja is the third character in the series (the first two being Luigi and Snake) to have a taunt that inflicts damage.