Super Smash Bros. Melee

Event 50: Final Destination Match

From SmashWiki, the Super Smash Bros. wiki
Revision as of 13:00, January 4, 2015 by Zowayix (talk | contribs)
Jump to navigationJump to search
Event 50
Final Destination Match
Event-50-HD.png
Official description Master Hand's the right hand; now meet the left!
Character(s) used Choose (1 stock)
Opponent(s) Master Hand (300 HP)
Crazy Hand (300 HP)
Stage(s) Final Destination
Music Final Destination
Availability Unlockable

Final Destination Match (最終決戦, Final Battle) is the 50th and penultimate event match of the 51 event matches in Super Smash Bros. Melee. The player may choose any character, and will have only 1 stock, while their opponents, Master Hand and Crazy Hand, will have 300 HP each (the same as when fighting them in Classic Mode on Normal difficulty). The match takes place on Final Destination.

Unlike in Classic Mode, Crazy Hand is in the fight right away, rather than entering the fight when Master Hand's HP falls below the halfway point. With this, and the fact the player can only have one stock as opposed to up to five, the battle is more difficult than the fight with them in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one-fourth (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while having no spare stocks to use.

Trivia

  • If the player chooses Master Hand through the Master Hand glitch to complete this event, the background will not change throughout the match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as the Master Hand glitch causes the game to freeze when used in Classic Mode).
  • It isn't strictly necessary to have ever faced Crazy Hand in Classic Mode before in order to play this event, whereas most other events need to have their combatants unlocked first. In fact, part of the event's description ("now meet the left!") implies that the player has not yet done so.