Date
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Image
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Comment
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Notes
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March 03, 2014
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Pic of the day. The twin grannies, Kotake and Koume, appear in Gerudo Valley! They're definitely up to no good.
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Confirms that the twin witches, Kotake and Koume, from The Legend of Zelda: Ocarina of Time, will appear on the 3DS's Gerudo Valley stage in some capacity, with Sakurai's commentary implying they will be some sort of stage hazard.
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March 04, 2014
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Pic of the day. The Bumper is back with a detailed new design. This also means there will be no Flippers.
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Confirms the return of the Bumper, with a new more colorful redesign, and a more detailed back. Sakurai also explicitly disconfirms the return of the Flipper, making it the second straight Smash game the Flipper did not return in.
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Here's the back side of the Bumper. There's way too much detail put into the side you can't really see. The designers really went overboard.
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March 05, 2014
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Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it King Dedede's fully charged Jet Hammer? Nah, it can't beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out.
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Confirms Jet Hammer still causes damage to King Dedede if overcharged.
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March 06, 2014
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Pic of the day. Little Mac's side smash attack is his straight right punch...but it can transform into an uppercut if you tilt diagonally upward, or a body hook if you tilt diagonally downward. The body hook is the most devastating of these moves and it doesn't blast the opponents away.
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Sakurai confirms that Little Mac's forward smash will become different attacks when angled, instead of the attack simply just being aimed up or down. This is also the first time in the series where angling will alter an attack's properties beyond just changing the general direction it's aimed in and slight damage/knockback modifications. Sakurai's comment about the body hook's properties is unclear, but it seems to imply it'll deal the most damage out of the three punches, while dealing the least knockback. Sakurai also confirms that forward smashes will still be able to be angled by aiming the control stick up/down after initiating it as it could be done in Brawl, instead of having to aim the control stick diagonally when initiating.
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The trick in activating these punches is to avoid tilting the controls diagonally from the get go--instead, tilt up or down right after the smash attack starts kicking in. You can also tilt up or down while you're powering up.
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March 07, 2014
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Pic of the day. Here's a new stage for the 3DS version: Tortimer Island! I've been here countless times to catch bugs.
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Confirms the earlier seen unnamed Animal Crossing: New Leaf stage as being Tortimer Island, along with confirming that it'll have a randomly generated layout each time a match is played on the stage (which is a series first). No farther information was given though on the extent of this layout randomisation.
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What a beautiful day. On this stage, fighters are randomly placed on a different island layout every time they visit. Yar, come back anytime, will ye?
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March 10, 2014
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Pic of the day. This chubby guy is also Little Mac. Burn that fat!
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Depicts a trophy of Little Mac in his design from Captain Rainbow. This screenshot is also the first to depict trophies in the Wii U version, though they were confirmed on January 6th alongside a trophy screenshot from the 3DS version.
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March 11, 2014
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Pic of the day. The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.
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Confirms a new stage based on Lumiose City from Pokémon X and Y for the 3DS version. Sakurai gives no information about the stage beyond an unclear screenshot, other than stating that some portion of the stage will involve fighting on Prism Tower.
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March 12, 2014
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Pic of the day. Zelda's Din's Fire is now stronger in its core. The farther it's projected, the bigger and more powerful it will be, but you need to hit foes with the core if you want to make them fall.
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Confirms Zelda retains Din's Fire as a special move. Sakurai additionally confirms Din's Fire, after its Brawl buffs proved not enough, will be buffed farther, with Sakurai stating it will now have a more powerful sweetspot in the center of the move, and that the explosion will grow bigger the farther it travels.
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March 13, 2014
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Pic of the day. The tiny Motion-Sensor Bomb is hard to see. If you get any closer, it's dangerous. I warned you.
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Confirms the return of the Motion-Sensor Bomb, with a new visual design.
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March 14, 2014
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Pic of the day. Looks like someone's enjoying the bachelor life in this pad.
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Confirms a new stage based on the Tomodachi Collection series.
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March 17, 2014
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Pic of the day. That item that brings victory one step closer...the Smash Ball! Of course everyone wants it! Come to think of it, I haven't introduced any of the Final Smashes yet... Then again, if I introduced every single one, it'd take over a month's worth of posts.
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This is the first time the Smash Ball has been seen ingame, though the item itself was confirmed previously by Sakurai to return as the activating mechanism for Final Smashes. This screenshot also indirectly confirms Luigi will retain the Green Missile.
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March 18, 2014
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Pic of the day. Here's some info on the Nintendo 3DS stage called Super Mario 3D Land! First, it advances by side-scrolling...
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Confirms the name and more of the layout of the previously revealed stage based on the game of the same name, Super Mario 3D Land.
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Then you continue into the valley--it's in 3D Land, after all. The protruding stone blocks change the angles of the platforms.
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After that, back to side-scrolling. Now it gets you moving--you'll have to trot downhill here.
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And finally, you get back on rails to go farther into the stage. It takes roughly two minutes to complete a lap, and at the end you go into a giant pipe that takes you back to the beginning. ...I know this sequence goes above and beyond a traditional Pic of the Day, so consider this a little something extra on the side from me.
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March 19, 2014
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Pic of the day. Fallen Rosalina. Strange how calm and nonchalant she looks even when she takes damage. Is it because she's from outer space?
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March 20, 2014
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Pic of the day. The Peanut Popgun now deals a powerful attack when it explodes. It'll be difficult to hit your target, but when you succeed, the explosion will really blow your enemies away. Give it a shot when you break someone's shield.
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Confirms a new feature for Diddy's neutral special when it overcharges, where its explosion will now have a very powerful hitbox. Interestingly, this is a feature the Balanced Brawl and Brawl Minus mods gave Peanut Popgun.
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March 21, 2014
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Pic of the day. The most powerful commander of the Forces of Nature, Lightning Flash Phosphora!!
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Confirms Phosphora from Kid Icarus: Uprising will appear as a trophy in the Wii U version of the game.
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…is a Trophy. The detail in her scarf is amazing.
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March 24, 2014
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Pic of the day. Never bully Cuccos. Seriously, attacking them is out of the question! This has always been a cardinal rule of The Legend of Zelda series.
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Confirms the Cucco will appear in a non-playable role, though in what capacity (item, Assist Trophy, or something else) is not specified. It is also implied to, like in the Zelda games, to attack players who harm it.
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March 25, 2014
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Pic of the day. Here's a comparison of characters with and without their outlines on the 3DS version. They also give off a different impression in 3D, so customize the look however you like.
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March 26, 2014
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Pic of the day. Here's a giant attack item, the Ore Club! It's made of minerals mined on the mountain of the gods. This bulky weapon can even unleash tornadoes.
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Confirms a new item from Kid Icarus: Uprising, the Ore Club. The Palutena's Temple arena is shown for the second time, with the actual battle grounds being shown for the first time.
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March 27, 2014
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Pic of the day. Oh, Uncle Andross. He really isn't very considerate.
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Confirms the return of Andross, later confirmed to be retaining his status as assist trophy.
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March 28, 2014
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Pic of the day. Here's the Prism Tower stage for the 3DS version! The battle begins on ground level right in front of the tower.
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Reveals that the Prism Tower stage focuses on platforms going up and down along the tower.
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You'll have to climb the tower by securing footholds like these moving platforms!
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By the time you reach the top, the sun is already setting. The view from up there is quite a treat.
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March 31, 2014
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Pic of the day. Luigi might be thinking, "Who would've thought I'd get to show off the Poltergust in Super Smash Bros.?!" Wondering if it's going to suck something in? Yeah, it probably will.
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Reveals that Luigi will have the Poltergust 5000 in Smash 4. Though it's not stated what move it is, it is very strongly implied to be a new Final Smash, given that to date the Final Smash aura has never been shown without the accompanying attack.
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