Lucas (PM)
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Lucas in Project M and Project+ | |
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File:SJS lucas.png | |
Universe | EarthBound |
Base game appearance | Brawl |
Alternate costume | Masked Man Lucas |
Lucas is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.
- Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
- Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
- Lucas's additional lag from a grounded grab release has been removed.
- Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
- Zair now has a hitbox, dealing 8% damage. It is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's tether management mechanics.
- Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial.
- Forward aerial deals slightly more damage, from 12% to 13% on the sweetspot.
- Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
- Up aerial was given more juggling potential.
- Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
- Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
- PK Freeze is replaced with a new special move called "Offense Up". When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an explosion-like attack around himself, dealing 10% damage. Hitting with a smash attack, or the burst explosion, will allow Lucas to keep the charge, whereas missing will deplete the charge. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.
- PK Fire (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
- PSI Magnet is now jump-cancelable, and it can now deal 2% damage consecutively. Its release hitbox now sends up and over Lucas' head, improving its combo potential.
- Standing grab animation sped up slightly.
- All throws were sped up. Down throw also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
- Double jump travels slightly less distance, and can no longer Zap Jump.
- Down tilt can no longer infinite.
- Up aerial now deals just 9% damage, no longer being a reliable KO move.
- Up smash has a slightly faster startup, but drastically less range and power.
- PK Thunder is now noticeably shorter, and PK Thunder 2 only deals at most 33% damage. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
- PSI Magnet is less effective at edgeguarding.
- Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.
- Down tilt has more ending lag, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
- Up throw now uses freezing graphics instead of PSI graphics.
- When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | 3% per jab | ||
Forward tilt | 11% (sweetspot) 9% (sourspot) | ||
Up tilt | 10% (sweetspot) 8% (sourspot) | ||
Down tilt | 8% (tip) 7% (body) | ||
Dash attack | 10% (clean) 7% (late) | ||
Forward smash | 16% 24% (through offense up) | ||
Up smash | 21% 32% (through offense up) | ||
Down smash | 17% 26% (through offense up) | ||
Neutral aerial | 2% (hits 1-4) 6% (5th hit) | ||
Forward aerial | 13% (clean) 10% (late) | ||
Back aerial | 15% | ||
Up aerial | 9% | ||
Down aerial | 5% (3 hits) | ||
Grab aerial | 8% | ||
Grab | 0% | ||
Pummel | 3% | ||
Forward throw | 10% | ||
Back throw | 10% | ||
Up throw | 12% | ||
Down throw | 7% | ||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | 8% | ||
Edge attack (slow) | 10% | ||
Neutral special | Offense Up | 10% | |
Side special | PK Freeze | 5% | |
Up special | PK Thunder | 10% (head) 1% (tail) 33% if all hits connect (pk thunder 2) | |
Down special | PSI Magnet | 8% | |
Final Smash | PK Starstorm | 14% |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |