Zelda (PM)
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Zelda in Project M and Project+ | |
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File:SJS zelda.png | |
Universe | The Legend of Zelda |
Base game appearance | Brawl |
Zelda is a playable character in the Brawl mod Project M.
Attributes
Similar to Bowser, Zelda was one of the most buffed characters from Melee and Brawl to Project M, making her a reliable fighter without need of Sheik. General buffs include better KO power for her magic moves, as well as increased combo potential for weak moves, plus her special moves are more efficient and can be canceled earlier.
Changes from Melee to PM
- Neutral aerial's multiple hits link into each other much better (an improvement that is also seen on the rest of her moveset) and the hitboxes are larger.
- Zelda's Lightning Kicks have two sweetspots: a larger Melee sized one that is weaker than in Melee but still deals good knockback and damage, and Brawl sized sweetspots that are extremely powerful. They also have an electric flub sourspot and a body hitbox sourspot, both dealing decent damage, so the move is still effective at either damaging or KOing no matter where it hits.
- Up aerial has an early hitbox at the base of her fingertips which deals weak electric damage and links into her up air sweetspot. The explosion also deals more damage if it hits at the center.
- Down aerial has also been made to sweetspot on grounded opponents in addition to aerial opponents. While sourspot deals stronger damage, sweetspot is significantly stronger than in Brawl, and both are more powerful on aerial foes.
- Nayru's Love is land cancelable after the attack frames end, and while the ground version has no such cancel, it posseses improved invulnerability.
- Din's Fire no longer enforces helplessness.
- Farore's Wind can air dodge to interrupt teleporting from the ground, giving Zelda the ability to waveland or pseudo-wavedash any time during the duration of the move. It also keeps its reappearing hitbox from Brawl, while the dissapearing one has Melee power.
- Can act out of Transform sooner, like Sheik.
- Pummel now does 4% damage (1% more than average pummels) per use, racking up damage better.
- Up throw can now be used to chaingrab opponents.
- Down throw is much stronger in terms of damage.
- Up air has a sourspot at the bottom that deals less damage.
- Reappearance hitbox of Farore's Wind deals weaker damage.
- Up throw has weaker damage and knockback, no longer being able to KO reliably.
- Din's Fire functions significantly differently. Upon releasing a fireball, instead of quickly exploding it stops and hangs in the air for several seconds before exploding, and upon making contact with a foe, it inflicts damage and vanishes. Using the move again resets the timer on fireballs that already exist (up to three can exist at once). In addition to these changes, the control of fireballs is massively increased to the point where fireballs can almost loop in circles. After the fireballs are suspended for too long, they explode (like the original attack), possesing wide hitboxes that deal strong knockback.
- Most magic attacks were given additional sparkles, denoting their increased strength.
- Sidestep also has magical sparkling graphics.
- Down taunt now emits the "Puzzle Solved" jingle.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Short Flash | 3 hits of 2% | |
Forward tilt | Mystic Swipe | 13-14% (sweetspot) 10% (sourspot) | |
Up tilt | Protective Sweep | 12% (clean) 11% (late) | |
Down tilt | Trip | 7% | |
Dash attack | Magical Push | 13% (clean) 7% (late) | |
Forward smash | Shining Palm | 1% (first 2 hits) 2% (hit 3) 13% (final hit) 17% total uncharged, 1-2% (first 3 hits), 18% (final hit) 23% total fully charged | |
Up smash | Power Sweep | 1% (12 hits) 4% (13th hit), 16% if all hits connect uncharged, 1-2% (12 hits) 5% (13th hit) 21% fully charged if all hits connect | |
Down smash | Compass Spin | 12-13% (front kick) 13% (back kick) uncharged, 16% (front kick) 17% (back kick) fully charged | |
Neutral aerial | Magic Spin | 2% (first 5 hits) 5% (6th hit) 15% if all hits connect | |
Forward aerial | Lightning Kick F | 18% (Melee hit), 22% (Brawl hit), 15% (late hit), 8% (body) | |
Back aerial | Lightning Kick B | Same as above | |
Up aerial | Condensed Blast | 3% then 18% (center) or 12% (bottom) | |
Down aerial | Meteor Heel | Ground: 18%, 8% (sourspot); Air: 20%, 9% (sourspot) | |
Grab | Magical Hold | — | |
Pummel | Hex | 4% | |
Forward throw | Levitation | 12% | |
Back throw | Reverse Levitation | 11% | |
Up throw | Levitation Launch | 9% | |
Down throw | Plasma Beat | 5 hits, 16% total | |
Floor attack (front) | Floor Spin | ||
Floor attack (back) | Back Spin | ||
Floor attack (trip) | Sit Spin | ||
Edge attack (fast) | Quick Kick | 7% | |
Edge attack (slow) | Slow Swipe | 11% | |
Neutral special | Nayru's Love | 2% (5 hits) 4% (6th hit) 14% total | |
Side special | Din's Fire | 6% if hit after release or while suspended in the air, 11% on explosion | |
Up special | Farore's Wind | 4% (both hits) | Teleports in a given direction. |
Down special | Transform | 0% | |
Final Smash | Light Arrow | 42% |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |