Project M

Diddy Kong (PM)

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Stub.png
For the unmodded version of Diddy Kong, see Diddy Kong (SSBB).
Diddy Kong
in Project M and Project+
File:SJS diddy.png
DKSymbol.svg
Universe Donkey Kong
Base game appearance Brawl
Diddy Kong (SSBB)

Diddy Kong is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Diddy Kong received noticeable buffs from Brawl to PM to fit with the Melee physics.

  • Buff As with Captain Falcon, the third hit of Diddy's neutral attack is now always separated from the rapid hits, so he can either launch foes with the third hit to then jab cancel and follow up, or rack up damage with the rapid hits against enemies at low percentages.
  • Buff Like Donkey Kong's, his dash attack now can move off ledges, setting up offstage KOs.
  • Buff Down tilt has eariler IASA frames and set knockback, leaving foes open against attacks more easily.
  • Buff Neutral aerial is considerably stronger, dealing twice the former damage.
  • Buff The peanuts from Peanut Popgun now travel in straighter arcs and are much more powerful. A fully charged peanut can travel across the entire distance of Final Destination. Diddy can also air dodge out of his Peanut Popgun, allowing him to waveland between shots.
  • Buff Monkey Flip had its distance increased. Attacking regularly after grabbing now sends opponents upward, leading into aerials at higher percents.
  • Buff Rocketbarrel Boost has its distance increased. Furthermore, Diddy has more control over both its arc and launch angle allowing for better and trickier recoveries. Its power has also been increased, making it a viable combo finisher.
  • Nerf Can no longer infinite opponents with his Bananas, as tripping can now be teched.
  • Change His up taunt has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His old up taunt is moved to his down taunt.
  • Change For his side taunt, Diddy now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe (using the same SFX as the original side taunt).
  • Change Original down taunt is now an idle pose.
  • Change One of Diddy's victory poses now involves him wearing sunglasses while dancing around to the music playing on his beatbox.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack Combo Swat Mash the button to perform 2 punches, than a kick. Mash more to use Diddy's tail.
Forward tilt Lean Punch 12%
Up tilt Jump Swipe 8%
Down tilt Low Clap 8%
Dash attack Cartwheel 4% per hit
Forward smash Spinning Punch
Up smash Fliparound
Down smash Breakdance Kick
Neutral aerial Air Cartwheel
Forward aerial Two-Legged Kick
Back aerial Rear Kick
Up aerial Flip Kick
Down aerial Two-Fisted Pound
Grab
Pummel Headbutt Headbutt the opponent while grabbing him/her for more damage. The more damage the opponent has, the more consistent headbutting will be.
Forward throw Toss
Back throw Rear Toss
Up throw Vertical Kick
Down throw Ground Bounce
Floor attack (front) Spin Swipe
Floor attack (back) Swirl Kick
Floor attack (trip) Spin Kick
Edge attack (fast) Quick Flick
Edge attack (slow) Slow Kick
Neutral special Peanut Popgun
Side special Monkey Flip Flip and throw a kick that propels Diddy forward. Can also be used as a Side recovery.
Up special Rocketbarrel Boost Hold button to charge up the Rocketbarrels power and release. Can also be aimed with the control stick.
Down special Banana Peel
Final Smash Rocketbarrel Barrage

In competitive play

Notable players

External links