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For the unmodded version of Lucas, see Lucas (SSBB).
Lucas
in Project M and Project+
File:SJS lucas.png
EarthboundSymbol.svg
Universe EarthBound
Base game appearance Brawl
Alternate costume Masked Man Lucas
Lucas (SSBB)

Lucas is a playable character in the Brawl mod Project M.

Attributes

 
Lucas' alternate costume.

Changes from Brawl to PM

Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.

  •   Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
  •   Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
  •   Lucas's additional lag from a grounded grab release has been removed.
  •   Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
  •   Zair now has a hitbox, dealing 8% damage. It is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's tether management mechanics.
  •   Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial.
  •   Forward aerial deals slightly more damage, from 12% to 13% on the sweetspot.
  •   Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
  •   Up aerial was given more juggling potential.
  •   Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
  •   Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
  •   PK Freeze is replaced with a new special move called "Offense Up". When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an explosion-like attack around himself, dealing 10% damage. Hitting with a smash attack, or the burst explosion, will allow Lucas to keep the charge, whereas missing will deplete the charge. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.
  •   PK Fire (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
  •   PSI Magnet is now jump-cancelable, and it can now deal 2% damage consecutively. Its release hitbox now sends up and over Lucas' head, improving its combo potential.
  •   Standing grab animation sped up slightly.
  •   All throws were sped up. Down throw also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
  •   Double jump travels slightly less distance, and can no longer Zap Jump.
  •   Down tilt can no longer infinite.
  •   Up aerial now deals just 9% damage, no longer being a reliable KO move.
  •   Up smash has a slightly faster startup, but drastically less range and power.
  •   PK Thunder is now noticeably shorter, and PK Thunder 2 only deals at most 33% damage. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
  •   PSI Magnet is less effective at edgeguarding.
  •   Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.
  •   Down tilt has more ending lag, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
  •   Up throw now uses freezing graphics instead of PSI graphics.
  •   When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Offense Up
Side special PK Freeze
Up special PK Thunder
Down special PSI Magnet
Final Smash PK Starstorm

In competitive play

Notable players

External links