User:Omega Tyrant/Competitive Q&A
Being SmashWiki's resident competitive smasher, I figure I'll create a page where people can ask me any questions they may have about competitive play, gameplay, information about characters and stages, what they can improve on, etc. Note though, I'm not equally knowledgeable on all areas, so don't expect an answer as equally informative as someone else may have received. For example, asking a question about Zero Suit Samus will likely result in a less informative answer than a question about King Dedede will.
Post your questions in a new section on this page, in the format below.
Subject of question
Q: Your question ~~~~
Age of players
Q: What would you say is about the average age of players in the typical tournament, and what is the range of ages? --- ReiDemon, Author Extraordinaire, 12:37, 27 December 2011 (EST)
A: I don't know the age of everyone, so I can't answer that accurately. Though in the two tournaments I went to, I would guess the average age was between 18 and 20. For the age range in the Smash scene as a whole, from what I observed, is from as low as 13, up to the high 20s (which could increase farther in the future). Omega Tyrant 15:01, 27 December 2011 (EST)
- At the top levels, most players are at least college age, usually over 21. Clarinet Hawk (talk · contributions) 19:09, 14 April 2012 (EDT)
Tier list
Q: Why do you dislike Meta Knight even though you are a Competitive smasher like I am? ..... Happy New Year 16:36, 27 December 2011 (EST)
A: 1.) Smashers from all levels dislike Meta Knight, from the top professionals to the scrubbiest of casuals. Being competitive is irrelevant. 2.) What do you mean by dislike? If by disliking playing the character, I simply do not enjoy playing him more than I enjoy playing many other characters. If you mean disliking the character himself, I do not dislike him, as being proban does not mean I dislike the character. Omega Tyrant 16:45, 27 December 2011 (EST)
Distribution of information
Q: What would you say is the correct and/or prevailing ratio of technical knowledge vs. non-technical knowledge vs. instinct needed to succeed at a high level? Toomai Glittershine The Non-Toxic 17:22, 27 December 2011 (EST)
A: I think this would vary from person to person. For myself, I find "practical knowledge" (such as knowing when a move will KO, its reach, its relative speed, etc.) more useful than exact technical knowledge, with instinct being capable to trumping both when it comes through. Omega Tyrant 06:11, 14 January 2012 (EST)
I like pie
Q: How long has it been since you got your first Smash Bros. game? Avengingbandit 23:26, 13 January 2012 (EST)
A: See Mega's answer, though I got Melee back in the Christmas of 2003. Also, keep the name of the section relevant. Omega Tyrant 06:11, 14 January 2012 (EST)
- Sorry, I just couldn't come up with a name for this question. Avengingbandit 11:48, 14 January 2012 (EST)
Rumble: On or Off?
Q: By default, Rumble is on for Melee and Brawl. Some smashers prefer to turn it off, but others keep it on, claiming that it provides additional stimuli to SDI as soon as they are hit. Do you play with rumble on, or do you turn it off? Why? Mousehunter321 (talk · contributions) 16:12, 12 February 2012 (EST)
A: I just keep it on, as I simply never been bothered by it. Omega Tyrant 17:12, 12 February 2012 (EST)
Copies
Q: Are people supposed or recommended to bring their own Smash Copy? King KirbyD 18:49, 14 April 2012 (EDT)
A: Each person is not expected to bring a copy of whatever Smash game they're playing. However, tournaments are very rarely able to provide an adequate amount of setups (a full setup being a tv with a game console and game), and as such, recommend people to bring setups to the tournament, often giving those who bring setups an incentive (usually giving them a discount on their venue fee or removing the fee altogether). Omega Tyrant 18:56, 14 April 2012 (EDT)
C-Stick
Q: If smashers play with the tap jump disabled and use X to jump, do they use the C-Stick for smash attacks and aerials? I use the C-Stick for all my aerials and most smash attacks, but if I was forced to jump with X, I would find this quite awkward. Toast ltimatum 07:05, 7 August 2012 (EDT)
A: Tap jump varies, plenty of players have it on (even if no one uses it to primarily jump), such as Meta Knights using it to aid uair strings. For c-stick, every competitive player makes use of it. You simply can't play to your best without it (c-stick allows you to use aerials in any direction without interrupting your air movement to initiate them with the control stick). As for your comment, using X with the c-stick for aerials has always felt completely natural to me, and there's no way I could do autocancelled aerials, spaced bairs, and the rest of the aerials stuff to such proficiency using tap jump. Omega Tyrant 08:05, 7 August 2012 (EDT)
Intense
Q: Your userpage says that you've completed Adventure Mode on Intense with all characters, gotten at least one KO with every character in Cruel Brawl, and completed Classic Mode in Brawl with 17 characters on Intense without using any continues. It also says you've cleared Boss Battles on Intense with every character and even Solimar. What is your strategy for Classic, Adventure, Cruel Brawl, and Boss Battles? blue ninjakoopa 15:37, 16 December 2012 (EST)
- Not sure what you're talking about with Adventure, in Melee I only managed that feat with Ganon, and in Brawl, SSE doesn't work that way.
- With Classic, there is no real particular strategy, just being able to outplay the AI and exploit it in the nonstandard battles. If you want a slightly easier Classic run, you can ensure you fight giant Yoshi round 2, as this will eliminate one of the 2 giant battles you have to do and is much easier than the other possible giant battles.
- With Cruel Brawl, simply plank. Planking is the only way to realistically get a high score in Cruel Brawl. Strategies may differ some depending on character (I utilise an offensive plank approach with Dedede instead of trying to get the alloys to kill themselves), but planking remains the core of the strategy. There's no safer place than the ledge.
- With Boss Battles, first and foremost, it's all about learning boss patterns and knowing how to evade their attacks. If you can't get hit, you can't possibly lose. Unless your evasion is near perfect, you'll sustain damage, and it helps to know how to properly utilise the heart containers and evaluate the risk/reward of going into the next battle not healed. Such as, if you're over 100% and are up against Master Hand, it's advisable you go for it as Master Hand doesn't have much risk of killing you while having the potential to cause a lot of damage (with his hand drill attack). And lasty, you have to know how to beat bosses most efficiently (the less time you spend fighting them, the less chance you have of sustaining more damage or dying). To do so, you have to spam the attack that racks up damage most quickly (a combination of the attack's damage output, and how quickly the move can be performed). You also have to know your safer alternatives, in situations where you can't use your primary damage racking attack (such as with Bowser, f-smash will be your primary move, but you'll want to use fair instead when you don't enough time to safely f-smash).
- If you have questions regarding specific characters, I can give specific strats for them. Omega Tyrant 23:30, 16 December 2012 (EST)
Teching
Q: Can you tech out of helpless state? I want to get up faster after using Spinning Kong. Infernape612 (talk) 22:44, 2 February 2013 (EST)