User:Toomai/Data Node/Wave I

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Revision as of 16:13, August 10, 2011 by Toomai (talk | contribs) (→‎Man Who Jumps: 250 is a speculatory ratio but appears very sensible)
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Man Who Jumps

Mario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset Effect Clang SFX G/A
Neutral Hit 1 Bn9 3% 83   0 100 116 0 3.6 2.4 0 0 Normal (effect) 3 1 3
Bn8 2.4 1.2 0 0
Bn31 85 2.8 0 0 0
Hit 2 Bn32 2% 83   0 100 116 3.6 2.4 0 0 Normal (effect) 3 1 3
Bn31 2.4 1.2 0 0
Bn8 85 2.8 0 0 0
Hit 3 Bn55 5% *   10 100 0 4.4 4.8 0 0 Normal (effect) 3 34 3
Bn54 1.6 1.2 0 0
F-Tilt Angled up Bn55 10% *   6 100 0 0 4 3.6 0 0 Normal (effect) 3 34 3
Bn54 3.2 1.2 0 0
Bn4 2.8 0 1.2 -2
Angled side Bn55 9% 4 3.6 0 0
Bn54 3.2 1.2 0 0
Bn4 2.8 0 1.2 -2
Angled down Bn55 8% 1 4 3.6 0 0
Bn54 3.2 1.2 0 0
Bn4 2.8 0 1.2 -2
U-Tilt Bn22 8% 96   26 125 0 0 2.8 0 0 0 Normal (effect) 3 34 3
Bn32 122 3.6 0 0 0
Bn33 120 10.8 0 0 0
D-Tilt Bn55 8% 80   10 80 0 0 4 2.8 0 0 Normal (effect) 3 2 3
Bn54 9% 3.2 1.6 0 0
Bn4 2.4 0 0 0
Dash Clean Bn1 9% 110   70 50 0 1 3.6 0 2 -0.4 Normal (effect) 3 34 3
Bn1 2.4 0 1.4 0.8
Late Bn1 7% 120 45 30 3.2 0 2 -0.4 2
Bn1 0.8 0 1 0.8
U-Smash Bn23 Template:DamageWhenCharged 83   32 97 0 0 3.2 0 2.4 1.08 Normal (effect) 3 65 3
D-Smash Hit 1 Bn0 Template:DamageWhenCharged *   40 75 0 0 4 0 3.6 12 Normal (effect) 3 66 3
Bn0 3.2 0 3.6 6.8
Hit 2 Bn0 Template:DamageWhenCharged 35 4 0 3.6 -10.8 34
Bn0 Template:DamageWhenCharged 3.2 0 3.6 -6
F-Smash Angled up Bn0 Template:DamageWhenCharged *   25 95 0 0 4 0 12 12.6 Flame (effect) 1 72 3
Bn0 Template:DamageWhenCharged 96 3.6 0 10 8.8 Normal (effect) 3 65
Bn29 2 0 0 0
Angled side Bn0 Template:DamageWhenCharged 95 4 0 7.8 14.6 Flame (effect) 1 72
Bn0 Template:DamageWhenCharged 96 3.6 0 7.6 9.6 Normal (effect) 3 1
Bn29 Template:DamageWhenCharged 2 0 0 0
Angled down Bn0 Template:DamageWhenCharged 95 4 0 3.6 13.2 Flame (effect) 1 72
Bn0 Template:DamageWhenCharged 96 3.6 0 4.4 9.2 Normal (effect) 3 65
Bn29 2 0 0 0
Nair Clean Bn55 12% *   20 100 0 0 2.8 0.8 0 0 Normal (effect) 3 66 3
Bn49 0.8 0 0
Late Bn55 8% 15 0.8 0 0 34
Bn49 0.8 0 0
Fair Bn31 15% 280   30 70 0 0 3.2 0 0 0 Normal (effect) 3 65 3
Bn32 4 3.2 0 0
Bair Clean Bn55 11% *   10 100 0 0 3.6 1.6 0 0 Normal (effect) 3 66 3
Bn54 4.8 1.6 0 0
Late Bn55 9% 7 3.6 3.2 0 0 34
Bn54 4.8 1.6 0 0
Uair Bn54 11% 55   0 100 0 0 3.6 1.2 0 0 Normal (effect) 3 34 3
Bn55 4.8 3.2 0 0
Dair Hits 1-7 Bn55 2% 94   0 100 134 1 6 4 0 0 Normal (effect) 3 2 3
Bn54 1.6 0 0
Bn4 0 0 0
Landing Bn0 * 156 3.6 0 3.2 4 66
Bn0 0 3.2 -4
Grab Standing Bn0 0% *   0 100 0 0 3 0 6.6 6.6 Grab (effect) 2 34 3
Bn0 0 6.6 2.8
Running Bn0 0% *   0 100 0 0 3 0 6.6 6.8 Grab (effect) 2 34 3
Bn0 0 6.6 2.8
Bn0 0 6.6 -2
Pummel Bn279 3% 80   0 100 134 0 6.4 3.2 1.6 0 Normal (effect) 1 1 3
F-Throw Throw 9% 45   60 65 0   Normal (effect)  
B-Throw Throw 12% 45   80 65 0   Normal (effect)  
Swing collision Bn4 8% *   20 100 0 0 6.756 0 0 0 Normal (effect) 0 33 3
U-Throw Throw 8% 90   70 72 0   Normal (effect)  
D-Throw Throw 6% 90   75 30 0   Normal (effect)  
Floor (back) Hit 1 Bn57 6% *   80 50 0 1 5.6 0 0 0 Normal (effect) 0 34 3
Bn51 0 0 0
Bn55 4 0 0 0
Bn0 5.2 0 4.8 -3.2
Hit 2 Bn57 5.6 0 0 0
Bn51 0 0 0
Bn55 4 0 0 0
Bn0 5.2 0 4.8 3.2
Floor (front) Hit 1 Bn33 6% *   80 50 0 1 6 0 0 0 Normal (effect) 0 33 3
Bn8 3.6 0 0 0
Bn0 0 100 98 5.2 0 5.2 -12 34
Hit 2 Bn33 80 50 0 6 0 0 0 33
Bn8 3.6 0 0 0
Bn0 0 100 98 5.2 0 5.2 12 34
Edge (fast) Bn57 8% *   0 100 98 1 4.8 0 0 0 Normal (effect) 2 34 3
Bn51 0 0 0
Bn23 6% 0 -2.4 0
Edge (slow) Bn55 10% *   0 100 98 1 4.8 0 0 0 Normal (effect) 2 34 3
Bn57 7.2 0 0 0