Super Metroid | |
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File:SuperMetroidBox.png | |
Developer(s) | Nintendo R&D1 (design) Intelligent Systems (program) |
Publisher(s) | Nintendo |
Designer(s) | Gunpei Yokoi Yoshio Sakamoto Makoto Kanoh |
Released | Template:Japan March, 1994 Template:NA October, 1994 Template:Europe July 28, 1994 |
Genre(s) | Action-Platform |
Mode(s) | Single-player |
Ratings | ESRB: K-A (Kids to Adults) |
Media | 24-megabit cartridge |
Super Metroid is the third installament in the Metroid series developed by Nintendo, but is placed chronologically as the seventh game in the series. The game appears on the SNES, Virtual Console, and a 3 minute Masterpiece within the game Super Smash Bros. Brawl.
Relevance to Smash Bros.
In Super Smash Bros.
Samus' Charge Shot comes from Super Metroid, along with her Grapple Beam.
In Super Smash Bros. Melee
Kraid and Ridley appeared as trophies in this game. Also, while Planet Zebes itself didn't reappear as a stage, it served as the setting of the two Metroid stages in the game, Brinstar and Brinstar Depths. Kraid appears in the Brinstar Depths stage. Also, the Screw Attack originates from this game as well.
In Super Smash Bros. Brawl
A remix of the music from the ending credits from this game can he heard while playing on the Norfair stage. Ridley's theme also originates from this game, as well as the Screw Attack. On the Frigate Orpheon stage, a heavy metal version of Ridley's theme can be heard. It also plays when Ridley and Meta Ridley are seen in the Subspace Emissary mode.