Double jump

Revision as of 11:15, January 6, 2011 by Toomai (talk | contribs)
Toon Link using his midair jump.

A midair jump, commonly referred to as "double jumping", is a jump that can be used once every time the user is airborne. Just like the single jump, double jumping is achieved by hitting up on the d-pad/control stick or hitting the jump button.

Double jumps are a lot more varied in animation than single jumps. Some characters twist, others flip, and there are some double jumps that do something completely different. Like jumps from the ground, characters have a different animation if they are jumping backwards. If a character flips, their collision bubble moves accordingly, but this hardly has an effect on the jump. There is always the slim chance that it could narrowly avoid an attack, but very unlikely considering most hitboxes are round.

Certain characters can inflate themselves (Kirby, Jigglypuff, Dedede) or flap their wings (Meta Knight, Charizard, Pit) to jump multiple times in the air. Characters with multi-jumps can turn around when in midair by using them. These multi-jumps become useless (or nearly useless for some) if the character is metal.

Yoshi's double jump is unique in that it provides a healthy amount of knockback-based launch resistance.

See also