Super Smash Bros. Brawl

Donkey Kong (SSBB)/Dash attack

< Donkey Kong (SSBB)
Revision as of 14:24, January 27, 2025 by Mexi (talk | contribs) (Undid edit by Tommaso Gabisi: Safety on shield is not listed on any other technical pages. Capitalization and spelling are wrong.)
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Hitbox visualization showing Donkey Kong's dash attack.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 1   100 20 0 7.5 7 0.0 -6.0 0.0 1.0x 1.0x 0%               Kick  
1 0 11% 1   100 20 0 6.0 7 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 11% 1   100 20 0 5.0 6 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 9% 1   0 100 120 6.0 7 0.0 -6.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 1   0 100 120 4.5 7 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 1   0 100 120 4.0 6 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Clean hit 9-11
Late hit 12-20
DACUS window 3-5
Boost grab window 2-3
Animation length 54
Hitboxes                                                                                                             
DACUS                                                                                                             
Boost grab                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Continuable