Super Smash Bros. Melee

Ganondorf (SSBM)/Up special

< Ganondorf (SSBM)
Revision as of 22:46, November 4, 2024 by Mariogeek2 (talk | contribs)
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This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Dark Dive.
Hitbox visualization showing Ganondorf's Dark Dive.
Dark Dive's extended grabbox.

OverviewEdit

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Hitboxes, Grabboxes and throwEdit

GrabboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 1% 0   0 100 0 3.331818 0 0.0 8.663508 5.999616             Kick
1 0 1% 0   0 100 0 4.99968 0 0.0 8.663508 13.331178             Kick
ID 1 is only active on frame 13.

LatchEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 1% 0   60 100 0 8.5932 3 0.0 0.0 11.3274             Kick

ThrowEdit

Damage Angle BK KS FKV Effect
Throw 15%   40 82 0  
Release 8%   100 10 0  

TimingEdit

RisingEdit

Early grabboxes 13
Late grabbox 14-33
Animation length 64
                                                                                                                               

ThrowEdit

Hitboxes 3, 7, 11, 15
Throw release 17
Animation length 76
                                                                                                                                                     

Landing lagEdit

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Grab
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Grab
  
Throw point

Similar movesEdit