Street Fighter (universe)/Elements appearing in the Super Smash Bros. series

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The following content are media from the Street Fighter universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Ultra Street Fighter II: The Final Challengers, released on May 26, 2017.

Street FighterEdit

  • Playable characters:
    •   Ryu debuts in this game as a playable character for player 1.
    •   Ken Masters debuts in this game as a playable character for player 2.
    •   The Hadoken, Shoryuken, and Tatsumaki Senpukyaku debut in this game as special moves.
    •   Negative edge originates from this game.
    •   The "raised fist" victory pose debuts in this game after defeating an opponent.
    •   Ryu's mechanic of holding the A button down to produce stronger attacks is a direct callback to the pressure-sensitive buttons of the original Street Fighter arcade machine, which had the same functionality.
    •   Ryu on-screen appearance is also similar to his intro in Street Fighter, where he simply walks onto the stage.
  • Trophy:
    •   Ken appears as a trophy.
  • Spirits:

Final FightEdit

  • Spirits:
    •   Cody Travers, who debuts in this game as a playable character, appears as a spirit.

Street Fighter II: The World WarriorEdit

Street Fighter II: Champion EditionEdit

  • Playable characters:
    •   Ryu's second alternate costume originates from this game.
    •   Ken's second alternate costume originates from this game.
    •   Tiger Knee originates from this game.

Street Fighter II Turbo: Hyper FightingEdit

  • Playable characters:
    •   Ryu's third alternate costume originates from this game.
    •   Ken's third alternate costume originates from this game.
    •   The midair Tatsumaki debuted in this game.

Super Street Fighter II: The New ChallengersEdit

Super Street Fighter II TurboEdit

  • Playable characters:
    •   Shinku Hadoken debuts in this game.
    •   The stance of Ryu's down taunt debuted in this game as a pose struck by Akuma after the game's credits.
    •   Oosoto Mawashi Geri and Nata Otoshi Geri debut in this game.
  • Spirits:
    •   Akuma appears as a spirit.

Street Fighter II: The Animated MovieEdit

  • Playable characters:
    •   The second hit of Ryu's and Ken's jab and Ryu's F-Tilt originate from a attack that Ryu did in his fight scene against Fei Long in this movie.
    •   The duffel bag that appears in one of Ryu's victory poses originated from this movie.

Street Fighter Alpha: Warriors' DreamsEdit

  • Playable characters:
    •   Ryu's up taunt of tightening his headband, and the portion of his idle pose where he adjusts his gloves, debuted both as taunts and in his "fight start" animation in this game. The stomping animation of Ryu's down taunt originated in this game as Akuma's taunt.
    •   Ryu now rears his body back at the startup of the Tatsumaki Senpukyaku in the same way he does before doing the Shinku Tatsumaki Senpukyaku, a move that debuted in this game.
    •   Ken's down taunt animation debuted in this game.
    •   Shinryuken debuted in this game.
  • Spirits:

Street Fighter Alpha (manga)Edit

Street Fighter Alpha 2Edit

Street Fighter: Sakura Ganbaru!Edit

  • Spirits:

X-Men vs. Street FighterEdit

  • Playable characters:
    •   The animation for Shinryuken is largely based on the version of the move found in this game.
    •   This game is the first to allow use of the regular, horizontal Hadoken in midair, though only by Ryu. Both he and Ken can do so in Smash.
    •   This game is the first to allow use of the Shoryuken in midair, albeit only by Ken. Both he and Ryu can do so in Smash.
    •   This game is the first to allow use of the Shinku Hadoken in midair.

Street Fighter III: New GenerationEdit

  • Playable characters:
    •   The animation of Tatsumaki Senpukyaku is largely based on the version of the move found in this game and being applied to most Street Fighter-related games during late-2000 until 2010s after the Street Fighter Alpha and SNK vs. Capcom series, from Street Fighter IV until Street Fighter V (mostly for Ryu and Ken), and overall last appeared in Marvel vs. Capcom: Infinite.
    •   The Joudan Sokutogeri (appearing as his side Smash attack in SSB4) debuted in this game.
    •   The Shin Shoryuken is largely based on the version that first appeared in this game.
    •   Ryu and Ken's back roll and initial dash animation are taken from his back and front dashes, respectively, from this game.
    •   Shippu Jinraikyaku debuts in this game.
    •   Ryu and Ken's perfect shield animation is a direct reference to the parry mechanic in this game.
    •   Ken's gloves in Ultimate is based on his appearance from Street Fighter III.
    •   The term "Charge partitioning" originated from this game as a bug.
  • Spirits:

Marvel Super Heroes vs. Street FighterEdit

  • Playable characters:
    •   While Ryu's down taunt was first used by Akuma, this is the first game in which Ryu assumed the stance (as a tag-in pose).

Super Gem Fighter Mini MixEdit

  • Playable characters:
    •   Ryu's and Ken's run animation originated from their run animation in this game.

Street Fighter III: 2nd ImpactEdit

  • Playable characters:
    •   Ken's eighth alternate costume in Ultimate is based off of his EX costume from this game.

Street Fighter III: Ryu FinalEdit

  • Playable characters:
    •   The animation of Ryu's Focus Attack is based on the Kaze no Kobushi technique from this manga.

Street Fighter Alpha 3Edit

  • Spirits:
    •   Karin, Chun-Li (Street Fighter Alpha), Nash, Dan, Sakura, Gen, and Cody use artwork from this game.

Street Fighter III: 3rd StrikeEdit

  • Playable characters:
    •   The lightning bolt effect present at the start of Shin Shoryuken and Shippu Jinraikyaku is taken from this game.
    •   Yuji Kishi, the Japanese voice actor for Ken in Ultimate, voiced Ken in Japanese for the first time in this game.
    •   The sound effect used for Ryu and Ken's perfect shield in Ultimate is taken directly from this game.
  • Spirits:
    •   Yun, Yang, and Ibuki use artwork from this game.

Hyper Street Fighter II: The Anniversary EditionEdit

Street Fighter IVEdit

  • Playable characters:
    •   Focus Attack debuts in this game.
    •   Ryu's up and side taunts are also taken from this game.
    •   The orange KO background that appears after delivering the final hit of the match when using the Shin Shoryuken or Shippu Jinraikyaku debuts in this game.
    •   One of Ryu's victory poses, involving a punch toward the camera, is a reference to his victory animation in this game.
    •   Kyle Hebert (English) and Hiroki Takahashi (Japanese) have voiced Ryu, and Reuben Langdon (English) has voiced Ken, starting in this game. All three actors reprise their roles in Smash.
    •   Ken's gi in Ultimate is based on his appearance from Street Fighter IV.
  • Assist Trophy:
  • Trophy:
    •   Ken's trophy is a rip of his model from this game.

Super Street Fighter IVEdit

  • Playable characters:
    •   The way Ryu rears his arms back at the start of the Shin Shoryuken is based on the start-up animation of the Metsu Shoryuken from this game.
    •   The lightning effects of the Shinku Hadoken resemble the lightning effects from Gouken's version of the Denjin Hadoken in this game.
    •   the aerial version of the Tatsumaki Senpukyaku works like Gouken's version of the move from this game.
  • Spirits:

Street Fighter VEdit

  • Playable characters:
    •   The rising portion of Shippu Jinraikyaku moves at a diagonal angle rather than straight up, similarly to that of Guren Enjinkyaku.
    •   Ryu's design in Ultimate has been modified to resemble his appearance in Street Fighter V more closely.
    •   One of Ken's victory quotes is originally from this game.
    •   Ryu's purple palette swap in Ultimate is based off of his tenth color from this game.

Ultra Street Fighter II: The Final ChallengersEdit

  • Spirits:
    •   Evil Ryu's artwork is sourced from this game.