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Hero side special hitbox visualizations
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Zap
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Zap (No MP)
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Zapple
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Kazap
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This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
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Overview
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Overview
Hitboxes
Zap (no MP)
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
30 |
100 |
0 |
|
7.0 |
top |
0.0 |
9.0 |
9.5 |
1.0× |
1.0× |
0% |
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Slash |
|
All |
All |
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Zap
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Sword attack, clean
|
0 |
0 |
0 |
5.0% |
0 |
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Forward |
35 |
100 |
0 |
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8.0 |
top |
0.0 |
8.0 |
11.5 |
1.3× |
1.0× |
0% |
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Slash |
|
All |
All |
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Sword attack, late (frame 10)
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
35 |
100 |
0 |
|
6.0 |
top |
0.0 |
10.5 |
17.0 |
0.8× |
1.0× |
0% |
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Electric |
|
All |
All |
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Sword attack, late (frame 11)
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0 |
0 |
0 |
3.0% |
0 |
|
Forward |
35 |
100 |
0 |
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6.0 |
top |
0.0 |
10.5 |
22.0 |
0.8× |
1.0× |
0% |
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Electric |
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All |
All |
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Sword attack, late (frame 12)
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0 |
0 |
0 |
3.0% |
0 |
|
Forward |
35 |
100 |
0 |
|
6.0 |
top |
0.0 |
10.5 |
26.5 |
0.8× |
1.0× |
0% |
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Electric |
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All |
All |
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Sword attack, late (frame 13)
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0 |
0 |
0 |
3.0% |
0 |
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Forward |
35 |
100 |
0 |
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5.5 |
top |
0.0 |
10.5 |
29.0 |
0.8× |
1.0× |
0% |
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Electric |
|
All |
All |
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Bolt on hit
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0 |
0 |
0 |
9.0% |
0 |
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Forward |
70 |
80 |
0 |
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8.0 |
top |
0.0 |
10.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
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1 |
0 |
0 |
5.0% |
0 |
|
Standard |
70 |
80 |
0 |
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15.0 |
top |
0.0 |
10.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
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All |
All |
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2 |
0 |
0 |
2.5% |
0 |
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Standard |
100 |
40 |
0 |
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6.0 |
top |
0.0 |
22.0 to 75.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
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All |
All |
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Zapple
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Sword attack
|
0 |
0 |
0 |
6.0% |
0 |
|
Forward |
25 |
90 |
0 |
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4.5 |
top |
0.0 |
11.5 |
12.0 to 56.0 |
1.0× |
1.0× |
0% |
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Electric |
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All |
All |
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Bolt on hit
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0 |
0 |
0 |
14.0% |
0 |
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Forward |
80 |
60 |
0 |
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8.0 |
top |
0.0 |
12.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
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1 |
0 |
0 |
10.0% |
0 |
|
Standard |
80 |
60 |
0 |
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17.0 |
top |
0.0 |
12.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
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2 |
0 |
0 |
5.0% |
0 |
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Standard |
100 |
40 |
0 |
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6.0 |
top |
0.0 |
22.0 to 75.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
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Kazap
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Overhead bolt (clean)
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
100 |
40 |
0 |
|
7.5 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
1.0× |
0% |
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Electric |
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All |
All |
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Overhead bolt (late)
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0 |
0 |
0 |
10.0% |
0 |
|
Standard |
100 |
40 |
0 |
|
6.0 |
top |
0.0 |
0.0 to 14.0 |
0.0 |
0.1× |
1.0× |
0% |
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Electric |
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All |
All |
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Self-hit
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
0 |
50 |
50 |
|
17.5 |
top |
0.0 |
11.0 |
0.0 |
1.8× |
1.0× |
0% |
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Electric |
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All |
All |
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Sword attack, hit 1 (front)
|
0 |
0 |
0 |
6.0% |
0 |
|
Standard |
0 |
50 |
50 |
|
8.5 |
top |
0.0 |
8.5 |
9.0 to 12.0 |
0.5× |
1.0× |
0% |
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Slash |
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All |
All |
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Sword attack, hit 1 (back)
|
1 |
0 |
0 |
6.0% |
0 |
|
Standard |
0 |
50 |
50 |
|
8.5 |
top |
0.0 |
8.5 |
-9.0 to -10.0 |
0.5× |
1.0× |
0% |
|
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Slash |
|
All |
All |
|
|
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Sword attack, hit 2
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
75 |
100 |
0 |
|
9.0 |
top |
0.0 |
8.5 |
9.0 to 12.0 |
0.5× |
1.0× |
0% |
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Slash |
|
All |
All |
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0.3×
|
1 |
0 |
0 |
10.0% |
0 |
|
Standard |
75 |
100 |
0 |
|
9.0 |
top |
0.0 |
8.5 |
9.0 to -10.0 |
0.5× |
1.0× |
0% |
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Slash |
|
All |
All |
|
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0.3×
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
75 |
70 |
0 |
|
9.0 |
top |
0.0 |
8.5 |
17.0 to -17.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
|
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0.3×
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Sword attack, hit 2 (late)
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
75 |
100 |
0 |
|
9.0 |
top |
0.0 |
8.5 |
9.0 to 12.0 |
0.5× |
1.0× |
0% |
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Slash |
|
All |
All |
|
|
|
|
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|
1 |
0 |
0 |
10.0% |
0 |
|
Standard |
75 |
100 |
0 |
|
9.0 |
top |
0.0 |
8.5 |
9.0 to -10.0 |
0.5× |
1.0× |
0% |
|
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Slash |
|
All |
All |
|
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|
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|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
75 |
70 |
0 |
|
9.0 |
top |
0.0 |
8.5 |
21.0 to -21.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
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Sword attack, hit 2 (latest)
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
75 |
70 |
0 |
|
9.0 |
top |
0.0 |
8.5 |
25.0 to -25.0 |
0.4× |
1.0× |
0% |
|
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Electric |
|
All |
All |
|
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Bolt on hit
|
0 |
0 |
0 |
16.0% |
0 |
|
Forward |
24 |
134 |
0 |
|
8.0 |
top |
0.0 |
12.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
|
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|
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|
1 |
0 |
0 |
12.0% |
0 |
|
Standard |
24 |
70 |
0 |
|
18.0 |
top |
0.0 |
12.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
|
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|
2 |
0 |
0 |
6.0% |
0 |
|
Standard |
100 |
40 |
0 |
|
6.0 |
top |
0.0 |
22.0 to 75.0 |
0.0 |
0.4× |
1.0× |
0% |
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Electric |
|
All |
All |
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Hero's moveset
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Timing
Zap
Bolt occurs on hit
Charges between
|
7-8
|
Clean hit
|
9 (+7)
|
Late hit
|
10-13 (+7)
|
No MP
|
16-18 (+7)
|
Bolt
|
1-8
|
Earliest interruptable
|
46 (+7)
|
Zapple
Charges between
|
7-8
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Charge frames required
|
16
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Hitbox
|
10-15 (+16)
|
Bolt
|
1-8
|
Earliest interruptable
|
51 (+16)
|
Kazap
Charges between
|
7-8
|
Charge frames required
|
34
|
Lightning
|
9-15 (+34)
|
Hit 1
|
16 (+34)
|
Hit 2
|
37/40 (+34)
|
Hit 3
|
46-48 (+34)
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Bolt
|
1-8
|
Earliest interruptable
|
93 (+34)
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Hero's moveset
|
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