{{#switch: Universal |Bowser=* Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.
- Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.
- However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.
- All variations of Flying Slam have increased grab range.
Technical changelist 1.1.4
Change | Old value | New value |
---|---|---|
Ground Hand Hitbox Size | 4/3 | 5/4 |
Large Hitbox X Position | 17 | 17.5 |
Ground to Air Hand Hitbox | 1/1 | 2/2 |
Outer Hitbox X Position | 17 | 17.5 |
Air Hand Hitbox | 5/3.5 | 6/4.5 |
Large Hitbox X Position | 15 | 15.5 |
|Bowser Jr.=* All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).
- Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).
- Forward aerial knockback increased: 30 (base)/90 (scaling) → 33/93.
- Back aerial's late hit deals 2% more damage (8% → 10%) and knockback scaling (90 → 92).
|Captain Falcon=* Blue Falcon's visual effects modified. |Charizard=* First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.
- Second hit of up smash deals more knockback.
- Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
|Dark Pit=* Dark Pit Staff's visual effects modified. |Diddy Kong=* Trip invincibility and all trip followups except floor attack have one less frame of invincibility. |Falco=* Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.
- During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.
- Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).
- Up smash's first hit now has weight independent knockback.
- Up smash's Middle hitbox has been moved slightly forwards (x offset: 1.5 → 2).
- Up smash's far hitbox is positioned further away from Falco (x offset: 5 → 7.7 (hit 1 early)/7 (hit 1 late/hit 2)), giving the move more range.
- Up smash's second hit deals more knockback (30 (base), 98 (scaling) → 31/104), improving its KO potential.
- Down smash has higher knockback scaling (76 → 78), slightly improving its KO potential.
- Down Throw Ledge Spike Bug removed.
- Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
|Fox=* Hard tripping now grants five frames of invincibility. |Ike=* Sourspotted forward smash deals 2% more damage: 17% → 19%.
- Sourspotted forward smash's angle altered: 60° → 57°.
- Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).
- Neutral aerial's angle altered, improving its ability as a set-up.: 70° → 80°.
- Forward aerial deals 1% more damage and its range increased.: 12% → 13%
- Eruption's hitbox lasts 2 frames longer.
- Hard tripping now grants five frames of invincibility.
|King Dedede=* Air speed decreased: 0.658 → 0.63. |Kirby=* Hard tripping now grants 5 frames of invincibility.
- Fixed the glowing eyes glitch.
|Little Mac=* Up tilt has less startup (frame 5 → 4) and lasts one more frame (6 frames → 7).
- Up tilt angle: 85° → 88°
- Forward smash deals 1% more damage: 19%/17% (up and side), 22% (down) → 20%/18%, 24% with compensated knockback (85/22 → 81/21).
- Up smash deals 1% more damage: 20%/15% → 21%/16% with compensated knockback (80/100 → 76/96)
- Down smash deals 1% more damage: 12% → 13% with compensated knockback (100 → 96).
|Lucina=* Neutral attack's first hit has less ending lag: 28 frames → 25.
- Neutral attack's hitbox sizes increased: 6.5u → 7u.
- Forward and up tilt's ending lag decreased: 36 frames → 33.
- Forward tilt's sour x hitbox and main hitbox sizes increased: 2u (sour x)/6.7u (main) → 2.5u/7.7u.
- Down tilt's sour x hitbox and main hitbox sizes increased: 6.7u (main)/15.2u (sour x) → 8.2u/16.7u.
- Down tilt's y hitbox size decreased: 3.2u → 2.7u.
- Down smash's ending lag decreased: 64 frames → 54.
- All aerials deal more damage: 3.345% (neutral hit 1)/7.6% (neutral hit 2), 8.5% (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor) → 4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%.
- Neutral, forward and back aerials' main hitbox sizes increased: 6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back) → 7.7u/7.5u, 7.7u.
- Dancing Blade has been improved. Its first hit's start-up decreased: 7 → 6 and it had its grounded and aerial ending lag decreased by 1 frame
|Marth=* Neutral attack's first hit has less ending lag: (FAF 29 → 26) and the tipper on both hits has been moved further away from Marth (Z offset: 6.5 → 7), improving their range.
- Forward tilt and up tilt have less ending lag (FAF 36 → 34).
- Down tilt has its sourspot (Y/Z offsets : 3.2/15.2 → 2.7/16.7u) and tipper (Z offset: 6.7 → 8.2) moved further away from Marth, improving the move's range.
- Down smash has significantly less ending lag (FAF 65 → 55).
- All aerials deal more damage:
- Neutral aerial (3%/4% (hit 1 near/tipper), 9% (hit 2 tipper) → 3.5%/5%, 9.5%).
- Forward aerial (7%/10% (near/tipper) → 8%/11.5%.
- Back aerial 12% (tipper) → 12.5%).
- Up aerial aerial 9%/12% (near/tipper) → 9.5%/13%).
- Down aerial 11%/13%/14% (near/tipper/meteor) → 12%/14%/15%).
- The knockback values on these aerials were not compensated, improving their KO potential.
- The tipper hitboxes on neutral, forward, and back aerial have been moved further away from Marth: Z offset: 6.7/6.5 (neutral hit 1/hit 2), 6.7 (forward and back) → 7.7/7.5, 7.7), improving their range.
- Back aerial's lower sword hitbox has been mvoed further away from Marth (Z offset: 2 → 2.5). This moves the hitbox closer to the tipper although it does not fully compensate for the tipper's increased range, making the tipper easier to land despite this change.
- Dancing Blade's first hit has less startup lag (frame 7 → 6) with its total duration subsequently reduced (FAF 43 (ground)/33 (aerial) → 42/32.)
- Critical Hit can no longer hit invincible opponents.
: {{{char}}} did not receive changes in this update.
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