{{#switch: Universal |Bowser=*Buff Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.

  • Nerf Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.
    • Buff However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.
  • Buff All variations of Flying Slam have increased grab range.

Technical changelist 1.1.4

Change Old value New value
Ground Hand Hitbox Size 4/3 5/4
Large Hitbox X Position 17 17.5
Ground to Air Hand Hitbox 1/1 2/2
Outer Hitbox X Position 17 17.5
Air Hand Hitbox 5/3.5 6/4.5
Large Hitbox X Position 15 15.5

|Bowser Jr.=*Buff All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).

  • Buff Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).
  • Buff Forward aerial knockback increased: 30 (base)/90 (scaling) → 33/93.
  • Buff Back aerial's late hit deals 2% more damage (8% → 10%) and knockback scaling (90 → 92).

|Captain Falcon=*Change Blue Falcon's visual effects modified. |Charizard=*Change First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.

  • Buff Second hit of up smash deals more knockback.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

|Dark Pit=*Change Dark Pit Staff's visual effects modified. |Diddy Kong=*Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility. |Falco=*Buff Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.

  • Buff During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.
  • Change Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).
  • Change Up smash's first hit now has weight independent knockback.
  • Change Up smash's Middle hitbox has been moved slightly forwards (x offset: 1.5 → 2).
  • Buff Up smash's far hitbox is positioned further away from Falco (x offset: 5 → 7.7 (hit 1 early)/7 (hit 1 late/hit 2)), giving the move more range.
  • Buff Up smash's second hit deals more knockback (30 (base), 98 (scaling) → 31/104), improving its KO potential.
  • Buff Down smash has higher knockback scaling (76 → 78), slightly improving its KO potential.
  • Bug fix Down Throw Ledge Spike Bug removed.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

|Fox=*Buff Hard tripping now grants five frames of invincibility. |Ike=*Buff Sourspotted forward smash deals 2% more damage: 17% → 19%.

  • Change Sourspotted forward smash's angle altered: 60° → 57°.
  • Buff Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).
  • Buff Neutral aerial's angle altered, improving its ability as a set-up.: 70° → 80°.
  • Buff Forward aerial deals 1% more damage and its range increased.: 12% → 13%
  • Buff Eruption's hitbox lasts 2 frames longer.
  • Buff Hard tripping now grants five frames of invincibility.

|King Dedede=*Nerf Air speed decreased: 0.658 → 0.63. |Kirby=*Buff Hard tripping now grants 5 frames of invincibility.

  • Bug fix Fixed the glowing eyes glitch.

|Little Mac=*Buff Up tilt has less startup (frame 5 → 4) and lasts one more frame (6 frames → 7).

  • Change Up tilt angle: 85° → 88°
  • Buff Forward smash deals 1% more damage: 19%/17% (up and side), 22% (down) → 20%/18%, 24% with compensated knockback (85/22 → 81/21).
  • Buff Up smash deals 1% more damage: 20%/15% → 21%/16% with compensated knockback (80/100 → 76/96)
  • Buff Down smash deals 1% more damage: 12% → 13% with compensated knockback (100 → 96).

|Lucina=*Buff Neutral attack's first hit has less ending lag: 28 frames → 25.

  • Buff Neutral attack's hitbox sizes increased: 6.5u → 7u.
  • Buff Forward and up tilt's ending lag decreased: 36 frames → 33.
  • Buff Forward tilt's sour x hitbox and main hitbox sizes increased: 2u (sour x)/6.7u (main) → 2.5u/7.7u.
  • Buff Down tilt's sour x hitbox and main hitbox sizes increased: 6.7u (main)/15.2u (sour x) → 8.2u/16.7u.
  • Nerf Down tilt's y hitbox size decreased: 3.2u → 2.7u.
  • Buff Down smash's ending lag decreased: 64 frames → 54.
  • Buff All aerials deal more damage: 3.345% (neutral hit 1)/7.6% (neutral hit 2), 8.5% (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor) → 4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%.
  • Buff Neutral, forward and back aerials' main hitbox sizes increased: 6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back) → 7.7u/7.5u, 7.7u.
  • Buff Dancing Blade has been improved. Its first hit's start-up decreased: 7 → 6 and it had its grounded and aerial ending lag decreased by 1 frame

|Marth=*Buff Neutral attack's first hit has less ending lag: (FAF 29 → 26) and the tipper on both hits has been moved further away from Marth (Z offset: 6.5 → 7), improving their range.

  • Buff Forward tilt and up tilt have less ending lag (FAF 36 → 34).
  • Buff Down tilt has its sourspot (Y/Z offsets : 3.2/15.2 → 2.7/16.7u) and tipper (Z offset: 6.7 → 8.2) moved further away from Marth, improving the move's range.
  • Buff Down smash has significantly less ending lag (FAF 65 → 55).
  • Buff All aerials deal more damage:
    • Buff Neutral aerial (3%/4% (hit 1 near/tipper), 9% (hit 2 tipper) → 3.5%/5%, 9.5%).
    • Buff Forward aerial (7%/10% (near/tipper) → 8%/11.5%.
    • Buff Back aerial 12% (tipper) → 12.5%).
    • Buff Up aerial aerial 9%/12% (near/tipper) → 9.5%/13%).
    • Buff Down aerial 11%/13%/14% (near/tipper/meteor) → 12%/14%/15%).
      • Buff The knockback values on these aerials were not compensated, improving their KO potential.
  • Buff The tipper hitboxes on neutral, forward, and back aerial have been moved further away from Marth: Z offset: 6.7/6.5 (neutral hit 1/hit 2), 6.7 (forward and back) → 7.7/7.5, 7.7), improving their range.
  • Change Back aerial's lower sword hitbox has been mvoed further away from Marth (Z offset: 2 → 2.5). This moves the hitbox closer to the tipper although it does not fully compensate for the tipper's increased range, making the tipper easier to land despite this change.
  • Buff Dancing Blade's first hit has less startup lag (frame 7 → 6) with its total duration subsequently reduced (FAF 43 (ground)/33 (aerial) → 42/32.)
  • Nerf Critical Hit can no longer hit invincible opponents.

: {{{char}}} did not receive changes in this update.

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