Instant KO difference
Here's something I've discovered. While the punch instant KOs opponents if they're at 60% or higher, the weaker FS Meter version KOs at 80% or higher. Juju1995 (talk) 01:23, 30 January 2019 (EST)
A theory about the instant KO
With the Smash Ball, the Final Smash starts instantly KOing at 60%, but with the FS Meter, the Final Smash starts KOing at 80%. I think this has to do with coding: my theory is that the actual instant KO threshold is ≥100%, but unlike other instantly KOing Final Smashes, the game calculates the opponent's percentage after the punch, rather than before the punch; the theory is that one frame after the punch hits the opponent, the game calculates if the opponent's percentage is ≥100%, and if positive, regardless if they had <100% or ≥100% before being hit by the punch, the instant KO is triggered. Jordan P., the Sora main 01:32, May 28, 2024 (EDT)