Super Smash Bros. Brawl

Mr. Game & Watch (SSBB)/Neutral attack/Infinite

< Mr. Game & Watch (SSBB)‎ | Neutral attack
Revision as of 22:33, May 22, 2024 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Mr. Game & Watch's neutral infinite.
Hitbox visualization showing Mr. Game & Watch's neutral infinite ending.

OverviewEdit

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HitboxesEdit

Rapid jabEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0   0 100 5 5.5 59 0.0 7.7 0.0 1.0x 0.5x 20%               Burn  
1 0 2% 0   0 100 10 4.0 59 0.0 1.0 0.0 1.0x 0.5x 20%               Burn  
2 0 3% 0   0 100 20 3.0 52 0.0 0.0 0.0 1.0x 0.5x 20%               Burn  

Ending windboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 0% 0   Forwards 0 100 29 4.0 59 0.0 6.0 0.0 0.0x 0.0x 0%               None                         11111111111111
1 0 0 0% 0   Forwards 0 100 29 4.0 59 0.0 1.0 0.0 0.0x 0.0x 0%               None                         11111111111111
2 0 0 0% 0   Forwards 0 100 29 3.0 52 0.0 0.0 0.0 0.0x 0.0x 0%               None                         11111111111111

TimingEdit

Animation length is only for the finisher.

Rapid jab 8-9, 16-17
Ending hitbox 2
Animation length 8
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Flinchless hitbox