Super Smash Bros. Melee

Kirby (SSBM)/Dash attack

< Kirby (SSBM)
Revision as of 19:17, March 4, 2023 by All Things Gaming 6 (talk | contribs) (→‎PAL: Forgot to change knockback scaling for the weak hit)
Hitbox visualization showing Kirby's dash attack.
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Overview

Hitboxes

NTSC

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 8% 0   70 66 0 3.5154 0 0.0 3.906 3.906             Burn
Late hit
0 0 5% 0   50 66 0 3.5154 0 0.0 3.906 3.906             Burn

PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 9% 0   70 50 0 3.5154 0 0.0 3.906 3.906             Burn
Late hit
0 0 5% 0   50 50 0 3.5154 0 0.0 3.906 3.906             Burn

Summary

  •   Clean dash attack deals 1% more damage (8% → 9%).
  •   Dash attack has decreased knockback scaling (66 → 50), making it slightly weaker despite its higher damage.

Timing

Clean hit 9-15
Late hit 16-43
Interruptible 60
Animation length 63
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible