Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Edge attack

< Diddy Kong (SSBU)
Revision as of 11:08, July 19, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Diddy Kong's ledge attack.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Forward 90 20 0   4.0 top 0.0 5.0 19.0 to 3.5 1.0× 1.0× 0%               Punch   All All            

TimingEdit

For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.

Intangibility (1st grab) 1-25
Intangibility (2nd grab) 1-20
Intangibility (3rd grab) 1-12
Hitbox 23-25
Interruptible 56
Animation length 57
Hitbox                                                                                                                   
1st grab                                                                                                                   
2nd grab                                                                                                                   
3rd grab                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible