OverviewEdit
Update HistoryEdit
- Up Aerial's location reassignment glitch has been removed.
HitboxesEdit
TimingEdit
AttackEdit
The move has no autocancel windows set, so it cannot autocancel until the animation is finished (frame 43 onward).
Projectile generated | 8 |
---|---|
Multihits (early, mid, late) | 9-14, 15-28, 29-35 (rehit rate: 6) |
Final hit | 37-41 |
Interruptible | 43 |
Animation length | 42 |
Landing lagEdit
Interruptible | 13 |
---|---|
Animation length | 19 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Projectile parametersEdit
X/Y offsets | [0.5, 21.5] |
---|---|
Lifetime | 34 frames |
Interval between movement | 7 frames |
Upward speed | 8.5 |
Size multiplier | 1.9 |
TriviaEdit
- The final hit has a rehit rate of 6 like the multi-hits. However, as it lasts 5 frames, it can still only hit once.
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