Overview
Hitboxes
Timing
Charges between | 4-5 |
---|---|
Hit 1 | 12-13 |
Hit 2 | 24-25 |
Interruptible | 57 |
Animation length | 68 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia
- This move has a 30% trip chance, but it cannot happen under normal circumstances, due to their launch angles and the second hit's high base knockback. Only the second hit can be made to trip if used on a steep slope with enough knockback-reducing effects (such as the target being metal).
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