Super Smash Bros. Ultimate

Falco (SSBU)/Down throw

< Falco (SSBU)
Revision as of 00:00, February 4, 2022 by Zeckemyro (talk | contribs) (→‎Timing: putting the laser above for the strip looks better)
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Hitbox visualization showing Falco's down throw.

Overview

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Laser
0 0 0 2.0% 0   Speed-based 60 80 0   9.6 top 0.0 0.0 4.0 0.9× 1.0× 0%               Falco Blaster   All All            
1 0 0 2.0% 0   Speed-based 60 80 0   9.6 top 0.0 0.0 8.0 0.9× 1.0× 0%               Falco Blaster   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 60 110 0 0.0×       None

Timing

The hitbox duration assumes the laser doesn't hit the opponent, although due to Falco firing it before releasing the opponent, this is very unlikely.

Invincibility 1-33
Laser generated 26
Throw Release 33
Interruptible 44
Animation length 59
                                                                                                                     
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible