Template:UltimateHitboxTableRow

Revision as of 17:00, January 20, 2022 by DrakRoar (talk | contribs) (Copying over attributes from the unused special table, since Ultimate no longer makes a difference for special hitboxes (all hitboxes have these attributes). Also added "collision part" which was previously listed as an unknown attribute)
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless ?25 ?27 ?33 ?35 ?40 Stretch
#! 0 0 %! 0 Sakurai angle Standard bk! ks! fkv! HitboxTableIcon(False).png r! bn! 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png ?! ...! SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Usage

Fills out rows in HitboxTables.

This template adds a bunch of automatic categories when used, such as "Flame attacks" or "Attacks with extra shield damage". To disable this behaviour, add nocategories=y. This should only be done for tables about obsolete hitboxes - for example, if an attack is changed from a meteor to a non-meteor between versions, and the old version is no longer available (unlike NTSC/PAL versions), it should have this property so it's longer in the meteors category.