Super Smash Bros. for Wii U
Super Smash Bros. for Wii U | |
---|---|
North American boxart. | |
Developer(s) | Bandai Namco Sora Ltd. |
Publisher(s) | Nintendo |
Designer(s) | Masahiro Sakurai |
Engine | Havok |
Released | November 21, 2014 November 28, 2014 [1] November 28, 2014 November 29, 2014 December 6, 2014 |
Genre(s) | Fighting Platforming |
Mode(s) | Single player, Multiplayer, Online multiplayer |
Ratings | ESRB: E10+ PEGI: 12+ (provisional) |
Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Wii U, Great Fray Smash Brothers for Wii U) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. 4 pair, and the home console counterpart to Super Smash Bros. for Nintendo 3DS. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.
The game is playable on the Wii U with a variety of controller options, including the Wii U GamePad, the Wii U Pro Controller, the GameCube controller via an adapter, and a Nintendo 3DS that is running the 3DS version or a special app.
Super Smash Bros. for Wii U was officially released on November 21, 2014 in the Americas, and was followed by Europe on November 28, 2014, Australia and New Zealand on November 29, 2014, and Japan on December 6, 2014.
Opening movie
The opening movie for Super Smash Bros. for Wii U is composed of footage from both gameplay and the various character introduction trailers shown since the game's reveal, barring the trailer for Duck Hunt.
Content
The playable roster is the same between both versions of SSB4.
Fighters
Veterans (37) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mario |
Luigi |
Peach |
Bowser |
Dr. Mario |
Yoshi |
Donkey Kong |
Diddy Kong | ||||||||
Link |
Zelda |
Sheik |
Ganondorf |
Toon Link |
Samus |
Zero Suit Samus |
Kirby | ||||||||
Meta Knight |
King Dedede |
Fox |
Falco |
Pikachu |
Jigglypuff |
Mewtwo (DLC) |
Charizard | ||||||||
Lucario |
Captain Falcon |
Ness |
Lucas (DLC) |
Marth |
Roy (DLC) |
Ike |
Mr. Game & Watch | ||||||||
Pit |
Wario |
Olimar |
R.O.B. |
Sonic |
|||||||||||
Newcomers (21) | |||||||||||||||
Rosalina & Luma |
Bowser Jr. |
Greninja |
Robin |
Lucina |
Corrin (DLC) |
Palutena |
Dark Pit | ||||||||
Villager |
Wii Fit Trainer |
Little Mac |
Shulk |
Duck Hunt |
Mega Man |
Pac-Man |
Ryu (DLC) | ||||||||
Cloud (DLC) |
Bayonetta (DLC) |
Mii Brawler |
Mii Swordfighter |
Mii Gunner |
Bold denotes unlockable characters in both versions.
Bolded italics denote unlockable characters in the 3DS version only.
Stages
The two versions of SSB4 have separate sets of available stages; only 12 stages appear in both the Wii U and 3DS versions. The stages from the Wii U version are more heavily based on home console games. The Wii U version features a total of 55 stages (46 excluding DLC), consisting of 34 new stages and 21 familiar ones. The following stages are available in the Wii U version:
Bold denotes unlockable stages.
Single-player modes
Multiplayer modes
Features of the Wii U version
- The Wii U version is compatible with a set of amiibo figurines utilizing the Wii U GamePad and near field communication. By using their respective figurine, players can give an AI character custom moves and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the amiibo branding.
- The Wii U version lacks the optional dark outlines around playable characters present in the 3DS version, though still has the colored outlines for team battles.
- The Wii U version features different collectible trophies than the 3DS version, with a greater focus on elements from home console games.
- The Wii U version sees the return of Brawl's My Music option, with a large selection of tracks available for each stage.
- The Wii U version supports off TV play.
- Three exclusive new modes: Special Orders, 8-Player Smash, and Smash Tour.
- The Trophy Box is exclusive to the Wii U version.
- Additionally, three modes which were in Brawl but not in Super Smash Bros. for Nintendo 3DS, Coin Battles, Special Smash and Event Mode, return.
- Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version.
Development
Other characters were considered or planned to be playable, but were later decided against. Most notably, the Ice Climbers were planned to playable in the game. Although the Ice Climbers could run perfectly fine on the Wii U version, Sakurai was unable to get the Ice Climbers to work on the 3DS version due to the hardware limitations of the system. As Sakurai did not want the Wii U edition to have an extra character, the Ice Climbers were ultimately cut.[2] Datamining also revealed an unused emblem for Rhythm Heaven in the fighter data, suggesting that the series was supposed to have a representative character from that series that was scrapped later at some point in development.[3] It is unknown which character from Rhythm Heaven it was planned to be and how far the character got into development. Takamaru was briefly considered as a playable character, but didn't get into the final game due to a lack of familiarity.[4] Chrom was considered to be added, as well as Sakurai coming up with an idea for his moveset, but Sakurai ultimately picked Robin as he felt that Chrom would have played too similarly to Marth and Ike. Heihachi Mishima was also considered as a potential character, but was decided against as Sakurai felt that such a character's movements would have been difficult to implement.[5] According to Masahiro Sakurai, he stated that Reggie Fils-Aimé, Shigeru Miyamoto and Satoru Iwata were briefly considered to be playable characters in Super Smash Bros. for Nintendo 3DS and Wii U, but this was decided against because Sakurai felt that the 3 game developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.[6]
Demo
A demo of the Wii U version was available at retail stores with a Wii U kiosk. It featured the entire starting roster of characters and stages, but like its 3DS counterpart, was locked to two minute time matches with items on for normal stages (but turned off for Ω stages).
Staff
Gallery
A flourished excerpt of the Smash 4 theme that plays when starting the game from the Wii U HOME Menu or Quick Menu. It can also be heard on the 3DS upon highlighting either the game or the Smash Controller app from the HOME Menu.
Wii U version title screen.
Trivia
- This is the first time where Greninja, Dark Pit, Lucina, Robin, and Corrin appear on a home console.
- Super Smash Bros. for Wii U is the first game in the series not to be released first in Japan.
- Super Smash Bros. for Wii U is the Wii U's fastest selling title, surpassing the previous holder of the title, Mario Kart 8. In North America alone, Nintendo sold over 490,000 digital and physical copies of the game in three days.
- Sales of the Gamecube Bundle and Adapter were so popular in the United States that there was an immediate shortage of the Adapter upon launch of the game, leading to significantly inflated prices from online dealers; at one point, Amazon.com featured prices in excess of $110 USD for the Adapter.
- This is the only game in the series where all 12 characters from the original Super Smash Bros. are starters, and by extention, the only one where Jigglypuff, Bowser Jr. and Ganondorf are starters.
- The game's Japanese release date happens to coincide with the birthday of late Nintendo president Satoru Iwata.
- November 21st, the game's North American release date, was also the release date of Super Smash Bros. Melee in Japan.
- Super Smash Bros. for Wii U is the first game since the original to lack a new stage from the F-Zero and EarthBound universes.
- This is the first game in the series where there is only one way to hear a character's Star KO scream (outside the Sound Test).
- This is the only game in the series that has no unlockable Pokémon characters.
- This is also the first game in the series since Smash 64 that has no unlockable The Legend of Zelda characters.
- This is the only game in the series in which Vs. mode is not required for 100% completion.
- This is the only game to lack the appearance of a Fly Guy.
- This would be the last game in the series to have the announcer speaking between fights during the pre-match loading screens in Classic Mode. Starting in Ultimate, the announcer's voice wouldn't be heard during the pre-match loading screens in Classic Mode.
References
- ^ Facebook Wii U Italia - https://www.facebook.com/WiiUItalia/posts/697289303700437
- ^ http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464
- ^ http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries
- ^ http://www.sourcegaming.info/2015/03/22/mewtwo-dlc-takamaru-and-sakurais-nico-nico-appearance/
- ^ http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/
- ^ http://sourcegaming.info/2016/04/29/duflupdate/
Super Smash Bros. series | |
---|---|
Super Smash Bros. · Super Smash Bros. Melee · Super Smash Bros. Brawl · Super Smash Bros. 4 (for Nintendo 3DS · for Wii U) · Super Smash Bros. Ultimate |