Super Smash Bros. Ultimate

Greninja (SSBU)/Up smash

Hitbox visualization showing Greninja's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 30 90 0   5.0 top 0.0 27.0 0.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 20 10 0   5.0 top 0.0 27.0 0.0 1.4× 0.5× 0%               Slash   All All            
Hit 2 (clean)
0 1 0 14.0% 0   Standard 30 104 0   6.0 top 0.0 27.0 0.0 1.4× 1.0× 0%               Slash   All All            
1 1 0 11.0% 0   Standard 30 100 0   4.7 haver 0.0 -4.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 1 0 11.0% 0   Standard 30 100 0   4.7 havel 0.0 -4.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 1 0 11.0% 0   Standard 30 100 0   3.5 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
4 1 0 11.0% 0   Standard 30 100 0   3.5 havel 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Hit 2 (mid)
1 1 0 11.0% 0   Standard 30 100 0   4.7 haver 0.0 -4.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 1 0 11.0% 0   Standard 30 100 0   4.7 havel 0.0 -4.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 1 0 11.0% 0   Standard 30 100 0   3.5 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
4 1 0 11.0% 0   Standard 30 100 0   3.5 havel 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Hit 2 (late)
1 1 0 10.0% 0   Standard 30 98 0   3.2 top 0.0 8.0 12.0 to -12.0 1.4× 1.0× 0%               Slash   All All            
Hit 1's grounded-only hitbox uses weight-independent knockback.

Timing

Charges between 8-9
Hit 1 12-17
Hit 2 (clean, mid, late) 18, 19-20, 21
Interruptible 52
Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible