Sephiroth (SSBU)/Down special
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.
Overview
Update History
- Scintilla connects better.
- Not activated: 9u → 11u.
- Activated: 16-22u → 18-24u.
Hitboxes
Miss
Hit
ID 0 are used for minimum and ID 1 are used for maximum, never at once.
Timing
Miss
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
Hit
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Counter |
Intangible |
Prop event |
Interruptible |
|