Super Smash Bros. Ultimate

Pyra (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Pyra's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Pyra.
Pyra
in Super Smash Bros. Ultimate
{{{content1}}}
{{{content2}}}

XenobladeSymbol.svg
Universe Xenoblade Chronicles
Shares character slot with Mythra
Availability Downloadable
Final Smash Burning Sword
Pyra (SSBU)
Pyra Blazes Into Battle!
—Introduction tagline

Pyra (ホムラ, Homura) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable fighter alongside Mythra during the February 17th, 2021 Nintendo Direct, and was released on March 4th, 2021 as part of Fighters Pass Vol. 2. Pyra is classified as Fighter #79.

Skye Bennett reprises her role as Pyra in English, while Shino Shimoji reprises her role in Japanese.

Attributes

Pyra is the stronger Blade of the duo, possessing vastly superior kill power, damage output and (in most cases) range. For example, her smash attacks are among the strongest in the game, down air is a potent spike in the first half of the move, and Prominence Revolt is a potent out-of-shield option. However, she suffers from generally slower frame data compared to Mythra and for the most part lacks a combo game, making it generally more difficult to consistently win neutral.

Due to Pyra having only recently been released, it has yet to be seen how Pyra is played in professional play, online or offline.

Moveset

  • Pyra is tied to Mythra as a two-in-one fighter, similar to how Zelda and Sheik function in Melee and Brawl. She can transform into Mythra quickly, using her down special, Swap to Mythra.
  • Pyra and Mythra are semi-clones of each other, with all of their non-special moves having similar animations but having different frame data, damage, and knockback. Following the archetypical traits of a transforming character, Pyra is the "slow but strong" of the duo. In addition, their remaining special moves are all unique.
  • In a similar fashion to Palutena, Cloud, and Sephiroth, Pyra walks normally but floats during her dash.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   3% A knifehand strike, followed by an inward slash, followed by an upward slash. Alternatively, the second hit can be followed up by a series of fiery energy bursts that conclude with a larger blast that launches opponents. This is Pyra's fastest attack, coming out on frame 3. Holding down the button causes her to repeat the first hit. The third hit (which can be used in place of the rapid jab) gives the move impressive KO potential for a neutral attack combo.
2%
5%
0.6% (infinite),
5% (finisher)
Forward tilt   11.5% An outward slash with the Aegis Sword ablaze. Has decent range and power, but is somewhat slow for a tilt attack.
Up tilt   9.5% An overhead arcing slash with the Aegis Sword ablaze that starts from behind. A reasonably strong attack that covers a wide area above, in front of and behind Pyra, making it useful for juggling opponents and denying landings. It is somewhat slow, however.
Down tilt   8% (sword),
6% (arm)
A kneeling inward slash with the Aegis Sword briefly ablaze. Pyra's fastest tilt attack, and a decent combo starter that can lead into an up aerial, reverse up tilt, neutral aerial or forward aerial. The hitbox on her arm is a sourspot that deals less damage.
Dash attack   12.5% (sword),
10.5% (arm)
A delayed, running upward slash with the Aegis Sword ablaze. Rather slow for a dash attack, but decently strong, especially if sweetspotted. The hitbox on Pyra's arm is a weaker sourspot.
Forward smash Flare Smash 20% A lunging, two-handed downward slash in front of Pyra with the Aegis Sword ablaze. It is extremely strong for a forward smash, and has very good range in front of her as well (being comparable to Ganondorf's notorious forward smash. When performing the move, Pyra may utter "Smash Flare!" or "So long!"
Up smash   3.5% (launcher),
13.5% (main hit, clean),
12% (main hit, late)
Throws the Aegis Sword above herself as it spins telekinetically, slashing above herself before picking back the sword and concluding with a twirl. Compared to Mythra's, it only hits once. Has a launcher hit in front of Pyra that hits low to the ground. Has decent range above her, making it useful for contesting airborne opponents opponents directly above her.
Down smash   13.5% (sword),
8% (kick)
Kneels and slashes around herself while performing a spinning pirouette, stretching her left leg to kick around herself simultaneously. Hits on both sides of Pyra simultaneously, with the sword being stronger while the pirouette kick is much weaker. Pyra's fastest smash attack.
Neutral aerial   10% (clean),
8% (late)
Telekinetically spins the Aegis Sword in front of herself while facing the screen. Compared to Mythra, it only hits once, but has sex kick properties. It visually resembles Flame Nova, without the fiery effects and visuals.
Forward aerial   12% A spinning outward slash in front of herself with the Aegis Sword ablaze.
Back aerial   14% (clean),
12% (late)
Flips while slashing in an upwards arch starting from below herself, with the Aegis Sword ablaze.
Up aerial   10% An overhead crescent slash with the Aegis Sword ablaze that ends in a delayed somersault, resembling the up aerials of most of the Fire Emblem characters.
Down aerial   12% (early),
14% (clean),
12% (late)
A delayed, upside down outward slash with the Aegis Sword ablaze. It meteor smashes opponents at the middle of the arc below Pyra. The move has an early hit that meteor smashes opponents with less power. An incredibly good combo starter that has follow-ups at a wide range of percentages, including KO confirms into her up smash and (with good spacing) her forward smash.
Grab   Clinches the opponent, restraining them with telekinesis.
Pummel   1.5% Blasts the opponent with fire from her hands.
Forward throw   3.5% (hit 1),
5.5% (throw)
Quickly blasts the opponent away with a fiery energy blast. Pyra's strongest throw, although it is still extremely weak compared to conventional KO throws
Back throw   3% (hit 1),
4% (throw)
Turns around with the opponent and kicks them away.
Up throw   5% Telekinetically throws the opponent upward.
Down throw   4% (hit 1),
4% (throw)
Places the opponent on the floor and jumps, stabbing them on the way down, similarly to fellow Xenoblade character Shulk's down throw. Pyra's combo throw. Visually, it appears to be an abridged version of Prominence Revolt, without the fiery effects and visuals.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Slashes around herself while getting up.
Floor attack (back)
Floor getups (back)
  7% Slashes around herself while getting up.
Floor attack (trip)
Floor getups (trip)
  5% Slashes around herself while getting up.
Edge attack
Edge getups
  10% Slashes in front of herself while climbing up.
Neutral special Flame Nova 3% (hits 1-2, uncharged),
7% (hit 3, uncharged),
4% (hits 1-3, charged),
10% (hit 4, charged),
5% (hits 1-4, fully charged),
13% (hit 5, fully charged)
Places the Aegis Sword behind herself, charging up fiery energy, then telekinetically spins the Aegis Sword ablaze around herself, drawing opponents towards Pyra and hitting multiple times before concluding with a powerful, fiery burst of energy. The move can be charged to up to two more levels, with each level adding an additional hit, as well as the move's damage and power. It hits on both sides of Pyra. On the ground, Pyra can move slightly across the stage, which can help space the move if it's blocked or bring the opponent closer to the edge.
Side special Blazing End 6% (start, normal),
8% (start, smash input),
1.5% (travel),
8.3% (spin hit 1, normal),
10.3% (spin hit 1, smash input),
0.8% (spin loop hits),
10% (spin last hit)
Telekinetically throws the Aegis Sword set ablaze in front of her, which spins horizontally. The Aegis Sword then sets ablaze and spins vertically, hitting multiple times before returning to her. Pyra's only projectile. The move can be smash inputted to increase the sword's travel distance, which also adds one more hit to the Aegis Sword. It is comparable to other boomerang projectiles such as Boomerang or Cross. Pyra can act freely shortly after throwing the Aegis Sword, being able to move around or perform a defensive option, but she's unable to attack until the sword returns to her (including with special moves). Pyra is briefly vulnerable when she catches the Aegis Sword, and the move can be reflected or Pocketed before the sword returns to Pyra.
Up special Prominence Revolt 4% (ascending hit),
5% (descent),
9% (fire pillar)
Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire as Pyra lands. As a recovery, it offers good vertical distance, and Pyra can move forwards or backwards, but it has mediocre horizontal distance. It has faster startup compared to her smash attacks, and the landing hit has surprisingly high KO power, making it a useful out of shield option. Similar to Mii Swordfighter's Stone Scabbard.
Down special Swap Transforms into Mythra.
Final Smash Burning Sword 12% (hit 1),
0.4% (hits 2-21),
14% (hit 22, close),
8% (hit 22, far)
Rex appears in front of Pyra, who lends him the Aegis Sword, before he performs a downward slash. If it hits, a cutscene plays briefly where Rex and Pyra raise the Aegis Sword set ablaze in the air, then jump at the opponents. Afterwards, it cuts back to the stage where Rex and Pyra peform a huge flaming slash, creating a large pillar of fire to hit caught opponents before being launched. Up to three opponents can be caught by the initial hit, whereas bystanders who didn't get hit by the initial hit can still get hit by the flaming pillar. Compared to Mythra's Sacred Arrow, Burning Sword deals less damage, but the final hit is stronger.

Taunts

  • Up taunt: Rex appears behind her and pumps his fist up, saying "Go, Pyra!". She waves at Rex while giggling.
  • Side taunt: Holds her sword in the air while conjuring a small flame on her left hand, saying "You'll get burned!"
  • Down taunt: Holds her sword in front of her while flames engulf behind her, letting out a battle cry.

Victory poses

  • Pyra briefly morphs into Mythra, who does a pose and spins around while morphing back into Pyra, who does a finishing pose by extending her sword out.
  • Tosses her sword in the air while twirling and catches it while posing. Rex will jump in next to her and hold a fist up.
  • Holds her sword in front of her, then she and Rex hold it together and point it up in the air.

Classic Mode: Shared Destinies

Referencing the duality of Pyra and Mythra, the pair's route features pairs of opponents who are the same or similar.

Round Opponent Stage Music Notes
1 Zelda (SSBU) Zelda and Sheik (SSBU) Sheik Temple (Battlefield form) Ocarina of Time Medley
2 Samus (SSBU) Samus and Dark Samus (SSBU) Dark Samus Frigate Orpheon Multiplayer - Metroid Prime 2: Echoes
3 Pit (SSBU) Pit and Dark Pit (SSBU) Dark Pit Reset Bomb Forest Dark Pit's Theme
4 Ryu (SSBU) Ryu and Ken (SSBU) Ken Suzaku Castle (Ω Form) M. Bison Stage Type A Stamina battle. 150 HP.
5 Kirby (SSBU) Kirby and Meta Knight (SSBU) Meta Knight The Great Cave Offensive (Battlefield Form) The Great Cave Offensive
6 Link (SSBU)Link (SSBU) Link (x2) Fountain of Dreams (Ω Form) Great Temple / Temple
Bonus Stage
Final Master Hand and Crazy Hand Final Destination You Will Recall Our Names

Role in World of Light

The message that shows Pyra and Mythra's availability in World of Light
The Pyra spirit avalable for purchase in World of Light

Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in World of Light, as they appear in the base game as spirits in the Light Realm and the Final Battle respectively, meaning that they were vaporized by Galeem. The Pyra spirit can be purchased for 10,000SP in Anna's Emporium once Anna's spirit has been defeated. Purchasing this spirit does not unlock her and Mythra as a playable character; rather, they are unlocked after downloading them and freeing at least 10 other fighters from Galeem's control, just like other DLC characters.

Spirits

Pyra's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Pyra (Fighter)".

Additionally, Pyra has a support spirit as part of Ultimate's base game.

Alternate costumes

Palette swap (SSBU)

Reveal trailer

Gallery

Trivia

  • Pyra's internal codename is "flame". Like Hero's "brave" and Mythra's "light", it is a literal translation of Pyra's Japanese and Chinese names. However, their victory fanfare's internal codename is "element".
  • Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in Melee and Brawl, Samus and Zero Suit Samus in Brawl, and Pokémon Trainer with Squirtle, Ivysaur, and Charizard.
    • Unlike Zelda and Sheik or the Pokémon Trainer, Pyra and Mythra have separate Final Smashes. The only other transforming characters with this distinction are Samus and Zero Suit Samus in Brawl, although their Final Smashes were the direct cause of their transformation. Zelda and Sheik in Brawl had the same Final Smash, but with slightly altered physics.
    • They are the first DLC characters to be transformations.
  • Unlike Pokémon Trainer:
    • Pyra and Mythra have their own separate announcer calls used on the character selection screen and their victory poses.
    • Both Pyra and Mythra are shown on the versus splash screen, though higher numbers of players will only show the one in front instead.
    • Their fighter spirits must separately be obtained, with the Blade chosen as the front on the Classic Mode character selection being the one that gets the spirit. The Pokémon Trainer obtains his, as well as Squirtle, Ivysaur, and Charizard's fighter spirits all at once.
    • Swapping between the two changes the stock icon to the one currently being used, akin to Zelda and Sheik in Melee.
  • Pyra and Mythra are the first DLC newcomers and transforming characters to be semiclones, albeit of each other rather than a preexisting fighter.
  • Succeeding Min Min, Pyra and Mythra are the second and third characters that were spirits in the base game.
    • Coincidentally, their games of origin were in consideration to have playable fighters for the base game, but the base game roster had already been finished by then, making the idea infeasible.
    • All three are also female.
  • Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to Monolith Soft, the developer of the Xenoblade Chronicles series.
  • Pyra and Mythra mark the second time in Ultimate where multiple characters share the same slot in the character selection screen while having different Fighter Numbers, with the first being the Pokémon Trainer's Pokémon.
    • However, if the player's settings are set so that echo fighters are stacked, they would actually be the third instance of this. This is because Mii Brawler, Mii Swordfighter, and Mii Gunner will share the same slot.
  • Pyra's design has been adjusted from her original appearance; her shorts cover up more of her waist and she wears an additional pair of translucent tights under them. Unlike Mythra, this change was not present in either her base game spirit or as an alternate costume in her home game.
  • Pyra and Mythra are the fourth and fifth characters to have a Smash 4-styled poster to promote their inclusion as a playable fighter, following Inkling, Terry, and Min Min.
  • Pyra and Mythra are the fourth and fifth Fighters Pass characters to originate from an existing franchise, following Byleth, Min Min, and Sephiroth.
    • When counting all of Ultimate's DLC, they are the fifth and sixth, as Piranha Plant originates from the Super Mario series.
  • Pyra is one of the few fighters who says a line when KO'd, occasionally saying, "I'm sorry!"
  • During their victory screen, the announcer will declare the fighter who was active at the end of the match, not the fighter that was selected to start.