Super Sheet
Super Sheet | |
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Dr. Mario's Super Sheet in Super Smash Bros. Ultimate. | |
User | Dr. Mario |
Universe | Mario |
Article on Super Mario Wiki | Super Sheet |
Super Sheet (スーパーマント, Super Mantle) is Dr. Mario's side special move.
Overview
Super Sheet (スーパーシーツ, Super Sheet) is Dr. Mario's version of Cape. It deals more damage than Cape (up to 12% rather than 10%). Just like Mario's Cape, the sheet starts to reflect projectiles at frame 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in Melee, and not at all in Super Smash Bros. 4 and Ultimate, making it less useful as a recovery option. The sheet has the same multiplier as the cape - 1.5× when a projectile is reflected.
In Super Smash Bros. 4, Dr. Mario can reflect projectiles behind him, as he must swing it from his back upon use, though this requires precise timing. The move has more vertical but less horizontal range than Mario's Cape. In SSB4, it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector.
In Ultimate, it gains a different animation to reflect its greater vertical range compared to the Cape. Additionally, it now forces opponents with a mirrored stance to show their backsides once reversed. Reflected projectiles are now stronger than those reflected by Cape as well, as Super Sheet's multiplier is x1.6 instead of x1.5. Moreover, the Super Sheet was slightly nerfed in Ultimate. The duration of the reflect hitbox now comes up at the frame 9 instead of the frame 6, decreasing his safety normaly but to compensate for this, if a projectile comes close enough to Dr. Mario, the attack becomes faster and reflects back the projectiles faster too.
Instructional quotes
Move List | Reflects projectiles with a sheet. Has a shorter reach but a wider vertical range than Mario's. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Super Sheet | 2. Shocking Sheet | 3. Breezy Sheet |
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"A sheet that rejects projectiles. Has a short reach but a wide vertical range." | "Launch foes with an electrically charged sheet. Can't reflect projectiles, though." | "Use your sheet to whip up a gale that damages foes while pushing them back." |
- Super Sheet: Default.
- Shocking Sheet: The move has very slightly more startup, and moderately increased ending lag. The Sheet has an electrical effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge, but it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for Dr. Mario to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved.
- Breezy Sheet: The Sheet is granted a small windbox which can push opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Super Sheet, but the move has more startup and ending lag and does slightly less damage than the regular Super Sheet, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much.
Origin
Super Sheet does not have a direct reference in the Dr. Mario games; instead, it is a move based on Mario's Cape move.
In Super Mario World, the Cape is a power-up obtained from the Cape Feather, which transforms Mario into Cape Mario. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne, Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in Smash Bros.
Gallery
Super Sheet in Super Smash Bros. for Nintendo 3DS.
Super Sheet in Super Smash Bros. for Wii U.
Trivia
- In SSB4, the Sheet momentarily gives the opponent super armor after it hits them. When hitting both a Bob-omb and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion.
- If timed correctly, the part of the animation where Dr. Mario is still putting away his super sheet can still reflect projectiles near the very end, but possesses no hitbox.
- In SSB4 and Ultimate, when the Super Sheet hits an opponent, it makes the same sound from Super Mario World, only sped up.
- While the Super Sheet can reflect Bayonetta, it does not reflect the position of her forward smash.
- The trophy for the Super Sheet in Melee states that it is "longer and thinner than Mario's Cape." While the Super Sheet isn't visually different from the Cape beyond color, the hitbox confirms the trophy description.