Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Down aerial

< Diddy Kong (SSBU)
Revision as of 18:14, July 10, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Diddy Kong's down aerial.
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Overview

Update History

  3.1.0

  •   Down aerial has less startup lag (frame 17 → 15) with identical ending lag, shortening its duration (FAF 49 → 47).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 25 110 0   4.5 top 0.0 -6.5 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 20 100 0   6.7 top 0.0 -3.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 13.0% 0   Standard 25 110 0   4.5 top 0.0 -6.5 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-14
Clean hit 15
Late hit 16
Ending autocancel 35-
Interruptible 47
Animation length 50
                                                                                                   
                                                                                                   

Landing lag

Interruptible 18
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible